Staredit Network

Staredit Network -> Melee Production & Showcase -> (4) Antiproxy
Report, edit, etc...Posted by Hofodomo on 2005-11-20 at 18:57:33
128*128 Twilight
4 Players
Weird expos....

Just a design I was fiddling around with. Now that I look at it, the more familiar it looks...hope I didn't accidentally steal another's design disgust.gif


http://img505.imageshack.us/img505/6436/antiproxy5mm.jpg
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Report, edit, etc...Posted by Yenku on 2005-11-21 at 11:38:25
Truthfully thats the basic layout for hundreds of maps biggrin.gif
But its all about how you pull it off and incorperate new ideas into it.

Wide choke, make it more narrow so terran can block. Also, the expos in the middle seem to be closer to the right side. I would sperate them and put the left on on the left side and keep the right half where it is, because they are a bit close to eachother as it is.
Getting gas for zerg may be abit of a problem..

Otherwise, good job.
Report, edit, etc...Posted by decafchicken on 2005-11-21 at 15:27:11
It doesnt matter, this map is so rediculously imbalanced for zerg.

9 pool -> lurk > all on this map.
Report, edit, etc...Posted by Lithium on 2005-11-21 at 17:59:17
dude, decaf! have you ever seen a map thats not balanced for atleast one race? lol. anyways nice map! I thing I'll give it a 6/10.
Report, edit, etc...Posted by starparty on 2005-11-22 at 10:34:58
QUOTE(decafchicken @ Nov 21 2005, 09:27 PM)
It doesnt matter, this map is so rediculously imbalanced for zerg.

9 pool -> lurk > all on this map.
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yes its very imbalanced for zerg. they wont win a single game ffs. 9pool with those distances? come on
Report, edit, etc...Posted by decafchicken on 2005-11-22 at 15:04:55
it doesnt matter, no build alive can get enough zealots to fill that gaping whole, even with buildings, to stop a 9pool in time.
Report, edit, etc...Posted by NerdyTerdy on 2005-11-22 at 18:24:08
Isn't the middle too tight spaced for terran? Also aren't the cliffs that are droppable bad?
Report, edit, etc...Posted by decafchicken on 2005-11-23 at 10:03:17
QUOTE(NerdyTerdy @ Nov 22 2005, 07:24 PM)
Isn't the middle too tight spaced for terran?  Also aren't the cliffs that are droppable bad?
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Yes it is cramped, but it doesnt matter because zeal rush > terran.
No the cliffs aren't bad, don't turn into a cliff paranoid person.
Report, edit, etc...Posted by Hofodomo on 2005-11-23 at 11:15:25
I was hoping maybe p can turn out 3 or 4 zealots before the 6 ling rush gets to the p base. With some good micro, and throw in 2 or 3 probes, perhaps the 6 lings can be dealt with. It'll hurt the p some, but the 9-pool will slow the z economy as well.

Maybe...

And Nerdy, are you talking about the two basilica cliffs in the middle?
Report, edit, etc...Posted by decafchicken on 2005-11-23 at 14:29:05
You don't play much do you?
Report, edit, etc...Posted by Hofodomo on 2005-11-23 at 19:28:49
Based on what? Think outside the standard for a change. That's why Starcraft is still popular after all these years: people do new things all the time.
Report, edit, etc...Posted by NerdyTerdy on 2005-11-28 at 19:32:28
Yes, I was referring to the basillica, also I'm not cliff paranoid it's just that's what I thought was what we were supposed to be because of the ever threatening siege tank! lol. I dunno about this map too much distance for me to like it.
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-28 at 21:05:17
I think making that ballista into a 1 square wall should make the map even.. because that ballista is kind of an advantage for terran, get some tanks there and you can defend both expos lol
Report, edit, etc...Posted by decafchicken on 2005-11-28 at 21:52:18
That cliff honestly doesnt give anyone the advantage. If a terran feels like making the effort to put a few tanks up there that can no long do anything but sit up there and are vulnerable if not constantly protected, than he can go ahead and do that while i rape his main.
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