QUOTE(Mini Moose 2707 @ May 21 2004, 06:34 PM)
-You also apparently didn't see that the specials are in your objectives. The trigger activates when the last person chooses class, so I can't really slow down the text.
-You don't need beacons. It's not too hard to tell where things begin and end.
-Unbalance? Stacked cannons are "confusing"? It's the base, it has 9999 HP. The cannons gradually die as the game goes on. Trust me, it can die. There's plenty of room to move around in.
-If you can think of a better ways to do specials, I'm all for it. Until then, my hotkey for the building and the unit is what I'm keeping.
-Thank you for the encouragement. I'm glad to see you played my maps for 10 minutes and based on things such as building placement and how my text is displayed instead of gameplay. Have a good evening.
-You can slow down the text, increase the wait time after you display
-lt was difficult when you placed the location small enough that you'd have to move in between the units to choose
-The base was confusing, the Nuke silo was useless and the cannon placement is highly biased to an anti-ground system. In the first couple seconds of the game, about 20 mutilisks approached from the side and destroyed my tanker guy [Protoss prison building lvl.1] with no defense. Even though you call it hard, l call it imbalanced. There is a diffrence, just admit it/
-The specials couldnt be better, but you placed the building in the middle of the cluster, and in between some kind of 'bunker marines'. I dont know what those do, but they just dont look right there.
-Game play wouldnt be much diffrent then the first couple minuets of play. All you do is fight, upgrade, heal, then you continue. If l have seen more cliches in a map like this, then l havn't found it. You were given 2 chances to input capatalizations, and you just blew it away to say 'caps are stupid'. In the end, who looks stupid?
Your battlezone map is many times better then this map.