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Staredit Network -> UMS Showcase -> Last Dawn -- Reincarnation
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-21 at 11:24:23
Yo VIP!
Let's kick it!
(Ice Ice Baby...)
(Ice Ice Baby...)
All right, stop.
Colleberate and listen.
Moose is back with his brand new invention!

Now... I bring to you - Last Dawn -- Reincarnation!
It's a remake of the old one. This one is redone with new classes, 4 levels, hyper triggers. It's also about 100KB smaller. Anyway, you got your specials, your levels, your classes, your upgrades.

The objective is to destroy the Laser of the Terrorists which they're going to use to blow up the sun. First, you must take out all the Lairs and Bosses to make this possible.

We have some real testimony...
Elixir "Last Dawn owns man"
Xandertheskull "I heard about this map"
MoG. "Weird map mini"

Note: This map is pretty hard. The original was much harder. I only beat it once (the old version). No censored.gif ing please. tongue.gif

Version: Released v1.1b. Check my most recent post for changes

user posted image
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-21 at 11:43:59
I'll download this an play it tommorow at game nite smile.gif
Report, edit, etc...Posted by Moogle on 2004-05-21 at 12:36:08
Did i really say that Mini? MoG. "Weird map mini" lol i cant remember but anywoot i'll d/l map n put in map stash n play it with some friends of my.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-21 at 15:24:08
Sigh, will give it a good test!
Report, edit, etc...Posted by Pinecone on 2004-05-21 at 19:25:13
The start out appeared highly confusing, the text was moving very fast and l couldnt even see my specials. Choosing the class appeared akward beacuse of no beacons, and the biggest hit was the non-caps. One problem is the high unbalance feature. You put a bunch of cannons with a 9999 hit point building, which appeared highly clustered and confusing. The casting of specials appeared is not that great.

4/10
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-21 at 19:34:26
-You also apparently didn't see that the specials are in your objectives. The trigger activates when the last person chooses class, so I can't really slow down the text.

-You don't need beacons. It's not too hard to tell where things begin and end.

-Unbalance? Stacked cannons are "confusing"? It's the base, it has 9999 HP. The cannons gradually die as the game goes on. Trust me, it can die. There's plenty of room to move around in.

-If you can think of a better ways to do specials, I'm all for it. Until then, my hotkey for the building and the unit is what I'm keeping.

-Thank you for the encouragement. I'm glad to see you played my maps for 10 minutes and based on things such as building placement and how my text is displayed instead of gameplay. Have a good evening. smile.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-21 at 19:46:43
Oh yes, I threw myself into a game of yours when you were working on it wink.gif

My suggestions:
  • Have easy and hard difficultly levels. Easy has respawns. Hard has 50% HP or something.
  • Upgradable abilities?
  • Potions that give you temporary abilities.
The abilities are awsome though, I loved it happy.gif


Thats all I can think of. I'm not reviewing your map like everyone else moose because I dont review beta maps and its mean to pick maps apart without prior author premission.

I have given you my opinion and suggestions though.
Report, edit, etc...Posted by ent on 2004-05-21 at 19:55:47
ill try it when i come home from norway, got no sc here :/
sounds like fun tough
Report, edit, etc...Posted by Pinecone on 2004-05-21 at 22:11:49
QUOTE(Mini Moose 2707 @ May 21 2004, 06:34 PM)
-You also apparently didn't see that the specials are in your objectives. The trigger activates when the last person chooses class, so I can't really slow down the text.

-You don't need beacons. It's not too hard to tell where things begin and end.

-Unbalance? Stacked cannons are "confusing"? It's the base, it has 9999 HP. The cannons gradually die as the game goes on. Trust me, it can die. There's plenty of room to move around in.

-If you can think of a better ways to do specials, I'm all for it. Until then, my hotkey for the building and the unit is what I'm keeping.

-Thank you for the encouragement. I'm glad to see you played my maps for 10 minutes and based on things such as building placement and how my text is displayed instead of gameplay. Have a good evening. smile.gif

-You can slow down the text, increase the wait time after you display

-lt was difficult when you placed the location small enough that you'd have to move in between the units to choose

-The base was confusing, the Nuke silo was useless and the cannon placement is highly biased to an anti-ground system. In the first couple seconds of the game, about 20 mutilisks approached from the side and destroyed my tanker guy [Protoss prison building lvl.1] with no defense. Even though you call it hard, l call it imbalanced. There is a diffrence, just admit it/

-The specials couldnt be better, but you placed the building in the middle of the cluster, and in between some kind of 'bunker marines'. I dont know what those do, but they just dont look right there.

-Game play wouldnt be much diffrent then the first couple minuets of play. All you do is fight, upgrade, heal, then you continue. If l have seen more cliches in a map like this, then l havn't found it. You were given 2 chances to input capatalizations, and you just blew it away to say 'caps are stupid'. In the end, who looks stupid?

Your battlezone map is many times better then this map.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-21 at 22:17:54
QUOTE(Pinecone @ May 21 2004, 09:11 PM)
Your battlezone map is many times better then this map.

This is a beta map. Wait until hes done with it.
Report, edit, etc...Posted by Pinecone on 2004-05-21 at 22:22:05
He said this map is a remake, so it would be 120% done.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-21 at 22:22:30
-Not with hyper triggers. I want to use as few death counters as possible. If a wait will make you drop this point, let me know and I'll gladly rectify this problem.

-So don't pick the bio tank when you're playing alone. Your special is heal anyway.

-The Marines are what kill the enemies for specials so you get EXP off them. If you're using hotkeys to use specials, you don't even have to look over there anyway.

-The original was good in its day. tongue.gif At the time, it was way better than Crash and X-Men. Game play does get different. Most specials improve as you level. Esentially it is heal, fight, repeat, but ... well. OK. You won this one. tongue.gif

-I still fail how to see how it's confusing. Referring to the screenshot, all locations are easily accessible.
user posted image

Yoshi, the map is pretty much done as is. I am satisfied with it. Mainly, all I'm going to do is remove any bugs that are found.

This map isn't designed to provide a full-blown RPG entertainment experience. It's supposed to be a challenge you can take on with some friends so that you can actually have fun with. I played the original at least a good 20 hours until I beat it with 2 close friends, and I enjoyed it, even when we had to reload every time one of us died. I still have the original savegame that we won with.
Report, edit, etc...Posted by Pinecone on 2004-05-21 at 23:51:53
QUOTE(Mini Moose 2707 @ May 21 2004, 09:22 PM)
This map isn't designed to provide a full-blown RPG entertainment experience.

You hyped it up so much, it sounded like that's what you achived, even though you didnt. Maps like these dont make it far beacuse of highly non-original concepts. There was no need to remake the map, if you had fun the first time, there is no need to change it. You wasted your time, and a couple minuets of mine blink.gif .
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-21 at 23:54:00
QUOTE
Yoshi, the map is pretty much done as is. I am satisfied with it. Mainly, all I'm going to do is remove any bugs that are found.

Ah, that sounds good. Moving on is always nice.

I hope you feature it tommorow.
Report, edit, etc...Posted by EzDay281 on 2004-05-22 at 10:15:58
QUOTE(Pinecone @ May 21 2004, 08:51 PM)
QUOTE(Mini Moose 2707 @ May 21 2004, 09:22 PM)
This map isn't designed to provide a full-blown RPG entertainment experience.

You hyped it up so much, it sounded like that's what you achived, even though you didnt. Maps like these dont make it far beacuse of highly non-original concepts. There was no need to remake the map, if you had fun the first time, there is no need to change it. You wasted your time, and a couple minuets of mine blink.gif .

Well, lots of maps like BattleCraft wouldn't be where theyare today without getting modified, let alone REMAKING them.
Well, BC is the only example I can think of, but, still, if it weren't for modificiations and remakes of BC, it wouldn't have become one of the most popular maps on B.Net for a while.
A fun map is a fun map, regardless of unoriginality.
I haven't played it yet so I don't know if it's a fun map, but I'll get around to doing so soon.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-22 at 10:35:35
Maps can always be improved on, i almost always looking for ways to improve my maps, and friends as well, from just setting the triggers into groups, and re-organising, to unit placement, balancing and other effects, where would LotR maps be without that?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-22 at 22:37:42
Beta version 4 posted. See first post in the thread. Many bugs fixed, some rebalancing of heroes. Check it out if you liked the old beta or if you haven't played it yet.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-23 at 09:51:22
Will do! Hope you get a better review from our friend Pinecone eh! hehe
Report, edit, etc...Posted by Moogle on 2004-05-23 at 10:10:54
+ Nice Terrain, don't see many rpgs on twilight these days.
- Odd level ups.
+ Good experince on somethings.
+ Nice specials.
- Not much of storyline.
- Could give bosses summons? Or specials?
+ Hard bosses.
+ Hard ass rpg.
+ Not many bugs.
- i dont like lowercase words.

Moogle Raiting: 7.8 // 10

Kupo nut stamp a must download.

" i guess all i could think of at this point of time "
Report, edit, etc...Posted by .Coko[CK] on 2004-05-23 at 12:13:28
Ok, downloading as we speak, and now have downloaded, single player possible?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-23 at 13:07:20
Erm, I wouldn't reccomend Single Player. Else you'll end up as Pinecone II.

BAD VERSION UPLOADED AND FIXED. Accidently forgot to put the cannons back. Reuploaded and fixed. Please redownload.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-23 at 14:04:11
Gah! I meant if you are left on your own...
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-25 at 21:31:15
Version: Beta6 Released !

Hopefully the last one I'll need before the release. More notes of the changes....
» Tech Mage replaces to correct Vessel at level 3. It left you with the old one before.
» Added some credits. Most notably the Hive is credited to Shadow_Paladin_. We wasted hours, but we beat it. tongue.gif
» Fixed armor upgrades. You can now upgrade 1 Armor for 4 Minerals. No 1 Armor by default, which I set by accident.
» Minor timing changes in briefing. Probably not noticable, I just made the screen after the animation longer.
» Increased Turret's damage to 30. Heaven forbid it might kill something now.
» Probe Level 1 got +50 HP. Poor Probey needed it.
» Forgot to make Lurker special for Berserker more powerful. I'll remember eventually. tongue.gif

Release date is still set for 27th. Please find as many bugs beforehand. I want it to be as good as possible for the release and contest entry. Thank you for playing my map, you guys rock. biggrin.gif

Also, once you play a few game or two that actually lasts awhile, comments and reviews are welcome. Constructive criticism and ratings would be appreciated. It keeps me motivated and lets me know what to do with the map in the small time I have left.

Version: Beta6.1 Update !
» Increased Lurker amount for Berserker 1 Special.
» Fixed Science Vessel abilities. Remind me not to run SCM:D2 on this map again, as it disabled D-Matrix and EMP somehow.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-28 at 22:39:28
This topic is kind of dying, but the map is in the DLDB now.

user posted image

StarEdit.Net Featured Map. Biotch. tongue.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-29 at 12:00:35
Its going to be on game night!

Also, i think that night people, IE Mike and Yourself, should do screenshots to show off what happens, maybe funny game shots, or quotes of what people say.
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