Alright, my first post--hope I don't kick things off with a noobish question, but here it goes anyway:
Is there any way to set a maximum energy for a unit? I.e. Make a ghost only have 30 energy max, so that it'd show up as x/30?
I wanted to do this so that I could make a map where cloaking is an important aspect (stealth) but also so that you couldn't just stay cloaked for the whole map...
I didn't want something like
Conditions:
Always
Actions:
Set unit energy for all ghosts owned by player 1 to 100%
Preserve Trigger
Because, that would just defeat the purpose of doing this--giving them infinite energy....
If there
is no way to change the values, do you think you could help me come up with a creative way to do this?
I was thinking of trying making cloak cost like 90 energy or something and then periodically resetting the energy to 100%. If this is the best option, what Wait time do you think I should make it before the energy is reset?
All help is much appreciated
