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Staredit Network -> Ideas -> TRUE turn based fighting... (Real FFTA stlye..)
Report, edit, etc...Posted by wizard898 on 2005-11-28 at 00:22:35
I was going make a map like Final Fantasy Tactics Advance (The GBA Game), where you wait for your turn and use skills or fight when its your turn. For example, when it becomes your turn, you get a civilian in an area with 4 arrows, up, down, left, right. After you a pick a direction, the hero unit would move a certain amount in that direction, with different classes being able to move a certain amount of steps. (ex. Snipers move 4 spaces at a time, or white mages move 2 spaces at a time), then, depending on what you decide to do, you could attack from a certain distance away. (Ex. you use a skill like "Jump", and you attack an enemy from 4 spaces away.) The terrain would be set up like a chess board, and obsticles as well for a chance of misses. I was trying to make this, but I realized that I need a trigger for each and every square that your unit lands on.
Does anyone know a way to make my life easier? Like a location detection thing or something... (This explanation is confusing, I know...) helpsmilie.gif

ADDITION:
Crap sorry... I should have posted this on Map making Assistance...
Report, edit, etc...Posted by Diggidoyo on 2005-11-28 at 04:54:02
First off, there is already a map on BNET, made by someone, called Final Fantasy Tactics Advanced. So you're going to have name it something else.

To answer you're question, one possibility is to have a computer unit at each square. Then have a location follow the players unit and fire the trigger whenever the computer brings their unit to that location, becuase that would mean the player has entered that square. Works best if the player can't see the unit (like a cloaked wraith). This will only work if you need to specify squares.

MOVE THIS THREAD PLZ

ADDITION:
nvm he made another thread... just lock this one...
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