QUOTE(Mini Moose 2707 @ May 23 2004, 08:15 PM)
Triggers 1 and 2 use exactly the same conditions, so I don't see why they're seperated.
because the second one is not preserved.
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You said they won't attack, you actually tested this? Need to be sure before moveing on. Anyhow here i go with the triggers.
Trigger 1
Conditions:
-Player 1 commands at least 1 sunken colony
Actions:
-Center location "scourge turret" on sunken owned by P1
-Give all "sunken colony owned by current player at 'scourge turret' to P8
-
Preserve TriggerTrigger 2
Conditions:
-Player
1 ownes exactly 0 scouges at "Scouge turret"
-Player 8 Commands at least 1 Sunken.Actions:
-Create 5 scouges at "Scouge turret" for player 1
-Preserve Trigger
Note: These two triggers need to be copied many times. 1 copy for every possable sunken they can have. If you expect they can own up to 20 sunkens make 30 or 40 copies of it. The copies need to be in the order 1, 2, 1, 2, 1, 2, . . . The reason for this is because all the players need to cycle there sunkens out to the neutral computer player (p8). The triggers need to compleat cycleing though all of the sunkens before any other triggers fire. If this doesn't happen there sunkens may be confused for another players when given back. If you can't afford giveing the sunkens away we can work out a method with a burrowed unit.After the copies of all the 1 2 1 2 triggers make this one.
Trigger 3
Conditions:
-Current Player commands exactly 0 Sunkens
Actions:
-Give all sunkens owned by player 8 to Player 1
-Preserve Trigger.
Now the other triggers that you didn't list cycle too. Most likely you will need to make your cycle 1 2 3 1 2 3 or something along that effect.
I don't have Starcraft installed. And this is a rather difficult cycle to do considering it involves so many units. The slightest error can cause a majorly bad looking results (mainly the error from creating billions of units).
If you could do the following test for me. (if the giveing the sunken colonys away won't work for you)
*Create a unit (like a zergling) with properties 'burrowed' for a computer. via trigger. (comp may need to be neutral)
*Make sure burrowed is researched for the computer but not the human players.
*Give the unit to human players using triggers.
*Deturman if the unit remains burrowed and if so can you unburrow it. (i know it works with lurkers)
If were lucky you will get a burrowed unit that you can't unborrow. If you can't afford using your sunkens as markers we can move burrowed units underneath the sunkens to act as markers instead. Or you can ignore everything i said and make locations and triggers for every sunken lol.