QUOTE(VizuaL @ Nov 30 2005, 06:38 PM)
jesus nice storyline fatal, ill use sections of it and edit it around anyways great job, that gave me great ideas. this topic is still open if u would lkike to write another stroryline or add/edit on to fatal's
thx fatal

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Thanks, but I have something to add to after you kill the mini-boss. Your communication equipment suddenly cuts out, making it impossible to talk to anyone besides the people around you. You need to make it to the communications room to fix the relay, then to the bridge so you can use this larger ship to talk with the base. When you make it to the communication room, everything is dark (like, stacking in a defense map dark). You say to your squad, "Don't get disoriented by the dark. Try to keep your bearings, and whatever you do, DO NOT decide that this is a good time to go crazy and lose yourself." This is a hint for the players to group (ctrl + #) their troops. Once inside, you spot a switch. You guess that it turns on the power in this room, so you turn it on. "I have a bad feeling about this..." says one squadmate, and another says, "Yeah, it's unnaturally quiet... Kinda eyrie..." When you activate the power, doors open, unleashing all matter of aliens (cue scary sound effects and violin vibrato here). When the room is cleansed of aliens, you need to get to the bidge to use the ships powerful communication relay. But, when you get to the door, you find yourself in a cutscene.
YOU: Why won't this door open?!
SOLDIER YOU SAVED EARLIER: Hmm... Maybe the aliens busted the door controls, or maybe.....
YOU: What?
SQUADMATE: I don't like the tone of his voice...
SOLDIER: Maybe the computer locked it because of something on the other side... Gives me the chills just thinking about it...
SQUADMATE: Got that right!
YOU: Come on, troops! Now isn't the time to freak out. Is there any other way that we can get through this door?
SOLDIER: Well, there's the security center, that's where all the surveilance screens and door overrides are.
YOU: Ping it on our RADAR maps and we can get going. Let's move, people!
So then you have to go to the security center. Once you get there, you go and check the screens. And another cutscene:
YOU: Uh-oh...
SQUADMATE: I don't like uh-ohs when we are on a big creepy ship with aliens around...
SQUADMATE: What, what is it? *moves closer to you (by way of trigger)* Oh my god....
YOU: Towship, we have a problem...
*View centers on bridge, which is the end of land and goes into space*
YOU: The bridge is gone.
When you leave the room, you say, "Soldier, where is this outer airlock? I think we need to go have a check." So, it gets pinged, and your off, back to your ship for suits, and the original storyline picks up here.
I also have an idea for the talking. There is a unit somewhere out of reach for each person, and that changes color when that person talks in a cutscene, like a light turning on in a visor. And remember that everyone needs a name, normal, code, or just a number.
EDIT: Added in where it should be on the main storyline.