Hey , Im using a (goal) leaderboard for exp and when it reaches zero you get a level up , but the thing is when it reaches zero , how do i make it go up to 150 instead of 100 without making the others lose there exp
???
Hmmm... I don't quite get what you mean. Can you clarify?
Players: Force 1
Conditions:
-Leaderboard Score is exactly 0
-Current player suffers exactly 0 deaths of 'unused unit'
Actions:
-Set Leaderboard score to 100
-Set Deaths for 'unused unit' to add 1
-"Level up for current player" (insert other triggers)
Then make this trigger for every level so the next one would be
Players: Force 1
Conditions:
-Leaderboard Score is exactly 0
-Current player suffers exactly 1 deaths of 'unused unit'
Actions:
-Set Leaderboard score to 150
-Set Deaths for 'unused unit' to add 1
-"Level up for current player"
Then after you have done this you have a death score equal to the players level. So if you want you can have something like a warp gate where you must be at least level 5 to use it.
Conditions: Current player brings at least one hero to warp / Current player suffers at least 5 deaths of 'unused unit'
Actions: "Warp" / Preserve
Note: You might want to add 1 at the start so they start at level 1 insted of 0 but its personal preferance really.
I prefer to start at one myself, so i know that it will check, although without hyper triggers, Starcraft, appears to read them slowly.