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Staredit Network -> Ideas -> An Idea.....
Report, edit, etc...Posted by Oo.Slit.oO on 2005-12-04 at 14:01:54
A bound and a Rpg mixed. You do a trap, then get sent into the Rpg. In the Rpg you fight and stuff and find keys to get to the next bound trap, or kill bosses to get to next bound trap.

What do you think of this Idea?
Report, edit, etc...Posted by Oo.TemPesT.oO on 2005-12-05 at 15:51:40
well first off FYI ppl are gonna farcking hate you for even contemplating this idea, but you could make an ok rpg//bound as long as its a story that fits...like don't try and make it Final Fantasy with bounds...ya know? confused.gif
Report, edit, etc...Posted by Diggidoyo on 2005-12-05 at 15:57:49
Yeah don't make it like an rpg with just random bounds thrown in there for unlocking levels. Maybe if you made it so you had a to get a certain score on the bound in order to unlock to the door or something like that, just so it makes more sense.
Report, edit, etc...Posted by VizuaL on 2005-12-05 at 23:58:04
eh wats the point? nothing special, throwin in an obstacle to unlock something isnt to special, it'd be more of an bound really then rpg

but im not stopping u, just my oppinion
Report, edit, etc...Posted by Diggidoyo on 2005-12-06 at 00:51:13
Maps don't have to be "special" or "innovative" to be good. That's why people still play Evolves. The fun factor and replayability are what's most important.
Report, edit, etc...Posted by Oo.Slit.oO on 2005-12-06 at 01:48:41
You dont understand how I Imagine it, lemme try to explain. Like the bound is around the edges of the map like so

------------------
lBBBBBBBBBBl
lB rgprpgprg Bl
lB rpgrpgprg Bl
lB rpgrpgrpg Bl
lB rpgrpgrpg Bl
lBBBBBBBBBBl
-----------------

something like that, i guess.....And of course it would have a stroyline, maybe not a good one, something basic like kill the evil hordes or something. And it would also connect with the bound.....like some of the traps would be just fighting a boss or something....I dunno its harder to explain that imagin it....but bare with me...
Report, edit, etc...Posted by Oo.TemPesT.oO on 2005-12-06 at 15:48:34
oh man you should make it like an rpg and when u get into a "fight" it takes you to like a level up kinda bound section each unit creates diff bound so you could have difficult guys and easy ones, then maybe like 5 to beat a boss biggrin.gif
Report, edit, etc...Posted by fm47 on 2005-12-07 at 06:10:10
You could simply tie the two together with events and stuff. For example, to get somewhere, you need to do a puzzle, but everytime you mess up, you fall into a battle because of a trap that was activated or a monster that was unleashed from the mistake, ect. And for further RPG feeling instead of just endless bound tatics and fighitng, add a good story line and give reasons why the bounds are there, instead of some random bound just in the middle of the road, maybe a tree from the dark lord's lightning fury a week ago shot it down and blocked the road...I

I like tempest's idea. You get into a random battle where you have to solve puzzles to get out- The problem here is that you will have a limited amount of bounds to go through and once the player becomes familiar, well, then the player is as good as invincible. If you could somehow add elements to mix up the results of running the same bounds, it would be way awsome.

Hell, you could even do it almost like a unlock level style. You finish a bound, go into a quest with an objective. You get out into the worldmap (which is only bounds), finish another bound, then do another quest. And you could make failure do some sort of punishment like money to buy upgrades or to hire or hell, money to unlock a level if you're creative enough.


A bound RPG would simply be a bound with quests and a story line. Bounds are simply puzzles right (if I remember correctly, havn't played those in a while)? So put those bounds into your rpgs! It would be different from those "Go here and kill that", "Go there and grab that", "Kill my wife" quests that lack creativity and imagination.

I say go for it, and drain every drop of creatiivity juice in it smile.gif
Report, edit, etc...Posted by Oo.TemPesT.oO on 2005-12-07 at 08:33:47
well said lol happy.gif
Report, edit, etc...Posted by Rantent on 2005-12-08 at 00:41:21
Its been done kinda.
Report, edit, etc...Posted by fm47 on 2005-12-08 at 08:48:33
Yeah but that map is ever so simple... it's just text and cutscene in between each bound with a few functions...

and AWWW IT DIDN'T REVIVE THE REST OF THE CREW AFER EACH BOUND!!! It's the freaking spirit plains darn it -_- I should be allowed to be revived!
Report, edit, etc...Posted by Rantent on 2005-12-10 at 00:21:49
You had to go to the revive temple to revive your fallen team mates. It was like many rpgs in that sense.
Report, edit, etc...Posted by fm47 on 2005-12-10 at 01:06:07
Oh, >< I must've been too noob, lol sorry ><!
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 07:35:05
Bound, and Rpg are two way different genres and cannot truly shine together.

Some bound + other type really mesh together because they interlock with each other and contribute to each other. Bound + defense really shined because the design was flawless. It had one "thing" that accentuated the other "thing" and had the most focus on one specific thing. So, it had bounding to get money, and focuses mainly on the defending part.

In an Rpg or bound, you kinda sorta have to focus all your attention onto one thing or the other. If you bound then do an rpg, its kinda pointless because the RPG part is kinda sorta on its own tangent, but if you do an rpg and have bounds as minigames, it would make sense; yet lose the whole bound+rpg; it would be more of a RPG with bound minigames.



You could have it so you walk along a grid, and have to bound within the grid as you move along to get through the rpg... kinda like a more boundingful version of Emperial Castle (oh gosh I donno how to spell that first word), that one rpg where you walk around doing obs and the rpg at the same time. It was a little drab after the first dozen games. Evolves still places within my "top games ever" choices.
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