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Staredit Network -> Modding Assistance -> Unused units to create new units out of.. [SOLVED]
Report, edit, etc...Posted by SirBean on 2005-12-21 at 06:40:49
Just a quick one:

What are some unused unit entries I can use to add new produceable units to my mod? I'm thinking at least 3-4 new ones, hopefully more. If I understand correctly, heros are no longer trainable with 1.13e, right?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-21 at 06:42:23
Never mind.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-21 at 09:47:37
QUOTE(Voyager7456(MM) @ Dec 21 2005, 05:42 AM)
I'm not sure if its that heroes are no longer trainable, I think its that the Create Unit action is restricted to the original factories (Barracks, Factory, Starport, etc...)
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The only restriction that I know of is that the Create Unit is limited for Zerg to only the Infested Command center. But, guess what EXE modder knows the location of this... devil.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-21 at 15:26:12
It's only for Zerg? ohmy.gif

Oh happy day, oh wonderful tidings! It's a Christmastime miracle! uberwoot.gif

Thanks DoA, I was thinking it was for all races.

Well SirBean, if you don't want to replace heroes:

CODE

Unused Zerg Unit - ID 91
Unused Zerg Unit - ID 92
Unused Terran Bldg - ID 119
Unused Zerg Bldg - ID 145
Unused Zerg Bldg 5 - ID 153
Protoss Unused - ID 158
Protoss Unused - ID 161
Cave - ID 179
Cave-in - ID 180
Cantina - ID 181
Mining Platform - ID 182
Independent Command Center - ID 183
Independent Starport - ID 184
Jump Gate - ID 185
Ruins - ID 186
Kyadrin Crystal Formation - ID 187
Zerg Marker - ID 191
Terran Marker - ID 192
Protoss Marker - ID 193


Those are all unused, to the best of my knowledge.
Report, edit, etc...Posted by SirBean on 2005-12-24 at 06:47:56
Ahh thanks very much to both of you! That was certainly good news.
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