Well, as it says, I am an average Map Maker and I do understand the basics of switches and some average/advanced switch knowledge. But I have not seen or heard of a "switch sequence" this complex.
What I just can't seem to do...
is make a Mass Randomization Trigger Sequence.
Here are my thoughts:
-The most units the computer can control is 11(10 random critters, 1 observer)
-When the computer controls 10 units at most, but still commands 1 observer, I want the trigger to make a random critter(1 of the 6critters), at a random location (1 of the 22locations).
-When the computer controls 10 units at most, but commands no observer, I want the trigger to make another observer at a random location(1 of the 22locations)
?? Am I correct in assuming that as soon as P8(comp) has 11 units total, it will stop spawning critters?
The farthest I get is:
COND:
P8(comp) command at most 10
P8 command exactly 1 obs
ACTION:
randomize switch 1
COND:
P8 commands at most 10
P8 commands exactly 0 obs
ACTION:
randomize switch 2
COND:
Switch 1 is Set
ACTION:
Create 1 Kakaru at location A
COND:
Switch 1 is Cleared
ACTION:
Create 1 Scantid at location B
... I know that if it IS possible, it will be alot of Switches used up. Good thing is, I have all of them at my disposal.
Any Ideas or Help?
EDIT: I have all but 7 Switches Free