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Staredit Network -> UMS Assistance -> Bmp2scm Information
Report, edit, etc...Posted by Mp)Squirrel on 2004-05-29 at 17:43:22
Ok, me, Mp)Squirrel is in Clan Map Producers (clan Mp), USWest, so I know a few things about map making. I have been annoyed for the last few weeks from numerous people about BMP2SCM angry.gif . So I have brought together my knowledge of this BMP2SCM to help those of you who aren't too great at using it.

What is BMP2SCM? Bmp2Scm is a map editing program which allows you to take a "picture" and put it on your minimap.

What do you need to use BMP2SCM? You need Starforge, and the BMP2SCM program. You also might want Microsoft paint, it really helps

Where do you get bmp2scm? I got it at www.veebers.net, but that site has expired, and so you will have to do a google search pinch.gif

Where do you get pictures for bmp2scm? I do a google search using Images. It can really help.

First, after you have your bmp2scm, you need a picture. Go to www.google.com, click on images, and then type in your key words. After you have chosen your picture, go into Microsoft Paint. It will tell you how big your picture is. Resize it to how big you want using the Scale by Percent. NEVER HAVE YOUR PICTURE ABOVE 128x128 PIXELS! The size of your picture in pixels will choose how big it is in your map., equivalent to the amount of pixels and the matrix size. After you have made your changes, save your picture using 250 colors.
Now you have your picture, enter the starforge. Create a 128x128 blank map. you can Resize it after you have your picture. Enter bmp2scm, load that map, then load the picture. After a while, it will say Removing Duplicates. THIS IS NORMAL! it WILL take a while. After its done loading picture, there will be a list of numbers. If you click on one of these numbers, there will be a color. Now you go back into StarForge. You open the Master Pallette, and then you click on a megatile. WARNING, NO ALL COLORS ON STARFORGE MATCH WHAT YOU SEE IN GAME! You choose your megatile that looks like it would match the color on the minimap. There will be two numbers on the top like this:
1200 - 1
Heres where a calculator comes in handy, I will explain why in a moment. You take the first numer, 1200. You multiply it by 16, NO MORE, NO LESS, just 16.
1200 X 16 = 19200
You take the second number, ADD it to the product of the first.
19200 + 1 = 19201
This is the number your color will be in bmp2scm. Take that number and then put it in the bar for the color. Then press enter. You repeat that process for every color. Thats why the less colors, the better. After you assign a megatile to every color, you convert and save. Thats it, your all done. The picture might not be exactly what you had hoped, so try it again.
Why you have to multiply the megatile number by 16 is this. There are 15 coloms and about... 150-200 rows of mega tiles in the master Pallette. 15 is the key number. If you aren't very bright, don't think about it, just follow information like a mindless zombie

More FAQ
My BMP2SCM wont work, an error message appears. Why? I don't know, I never had a error message pop up.

After I convert and save, the map comes up black. Well you could of done several things. One, you were just stupid, and opened a different map or something to that effect. Two, you dididn'tssign the megatiles to the colors. Three, you could have assigned the colors, but dididn'tress enter.

I don't want to do all that work! Too bad, map making requires work, just like flipping pattys at McBurgerGrease.

There is no megatile for the colors on my picture! Sorry, that happens. Try picking a terrain type that has similar colors. You could also just choose megatiles that aaren'tthe the same color, but are the same shade of that certain color, for example, a Dark Archon on twilight would be more like a normal Archon, exept for the graphics.

How many maps have you made? About 4. I just started making maps after about 4 years of testing staredit.

Did you make bmp2scm? Nope.

Are you a girl? No

Are you gay? No

Are you stupid? Stupidity is relative. If you don't understand what I said, you have no right to be asking.

Where can I find you on Bnet? USWest. I have an account on USeast, but I never log on.

Your guide sucked! Thats nice, you should be happy that I tried

Can I join Mp)? yes, if your good enough.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-29 at 17:57:43
lo, thanks, but the version we have on our Downloads database comes with instructions on how to use it. Download it and try it out smile.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-29 at 22:21:07
I can't read your text (hard to anyways). Sorry I don't feel its worth copying it. Nothing is difficult about BMP2SCM
Report, edit, etc...Posted by Valahan on 2004-05-30 at 14:24:47
I couldn't read that green text after like... 3 lines. It's just... horrible looking(VERY VERY hard on the eyes).

Here's my tutorial.
Programs Needed:
-Photoshop
-Starforge
-BMP2SCM(duh)

MYTH: You can't make a map picture bigger than 128x128!
TRUTH: False! You can! Have you ever seen Caprice by (U)Bolt_Head? Hehe. I also made a 192_width x 128_height picture. However, 192/256 x 256/192 just doesn't seem to work. Have not tested 192 x 192 yet.

TUTORIAL: Part 1

Open Photoshop. File> New, make it 128/192 height/width, DPI 10, Grayscale, background white(or black)

File> Open, open the picture you want to make into a map, can be a JPG, BMP, GIF, can be any size picture as well.

Making sure you have the picture you opened selected, click on Image> Image Size. Keep it in proportion and change the width or the height, only need to change one.

Still editing the same picture, Image> Mode> Grayscale. Your picture should now be black and white!

Use the Rectangular Marquee Tool, select the entire picture, Edit> Cut. Close the picture you just cut, do not save.

You now have selection of the New file. Edit> Paste. Select the Move Tool and center it if you want/can/have to.

File> Save As. Choose BMP format, click on Save. Make sure to save it in 4bit.

Close Photoshop!

TUTORIAL: Part 2

Run Starforge, New Map, select the Space Platform tileset, width and height of your choice.(the first number is Width, the second is Height).
Save the map as Blank128x128.scm or whatever you like.

In Starforge, Windows> CloseCurrent.

Minimize Starforge and run BMP2SCM. Load the map Blank128x128.scm or whatever you called it.

After it finishes, a new box appears, click on Load Picture, select the BMP you just recently finished in Photoshop. It will do it's thing, detect all colors, assign a number, then remove all duplicates.

When it is finished, you will have a box with some numbers like 0, 1118481, 11184810, etc!

Here's what tileset number to assign these huge numbers. You click on the box under the color, enter the number on the right, and then press enter. You should now be able to go to another # and go back, and it will keep it's new tileset.

#0 = tileset 0(black)
#1118481 = 0
#2236962 = 0
#3355443 = 224
#4473924 = 224
#5592405 = 192
#6710886 = 326
#7829367 = 326
#8947848= 256
#10066329= 256
#11184810= 64
#12303291= 64
#13421772= 128
#14540253= 96
#15658734= 160
#16777215= 160(white)

If you did what I said, BMP, grayscale, 10 DPI, you will ONLY have that many numbers, never more. But you may get less. It's important to look at the number.

When you are finished assigning tileset numbers, click on Conversion> Convert. It will take approximately 1m 45s to 2m 15s to complete the conversion.

When it is finished, click on File> Save As, save it as Barney.scm, if your picture is of Barney(just an example).

You should see a black box appear, and disappear real quick. You are finished! Almost...

TUTORIAL: Part 3

Close BMP2SCM, and maximize StarForge. Open> Barney.scm

Give 8 plays a start location(in the corner of the map, or somewhere where there is not alot of picture to look at), make sure all 8 players are set to human, with the race zerg(or terran or protoss, it matters not). You can rename the player Force to Made by: YourName. After this is all set, click on Tools> Map Revealers, check the box AllPlayers. Modify the Scenario Properties with whatever info you like, then save the map!

It is now ready to be scene on B.Net.

However, if you want people to be able to see it in Single Player, you would have to make Player 8 a computer, and put him in Force2. Voila, All done!

TUTORIAL: Finished.

-This entire process takes me about 7 minutes, from the photoshop editing, to the map making, to picture map making, to editing the map.

-The Space Tileset is a good tileset to do pictures on, usually(some pictures, despite appearing really bright, end up really dark). You got all shades of black/gray/white, and it makes for some wicked pictures. I have not and will probably not make another "tileset # list" for any other tileset. It's easy to do, do it yourself =D.

I have made 3 maps using the above process. They all look cool smile.gif

Enjoy!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-30 at 14:39:39
Mmm I actually never used Grayscale myself. I just used jump to image ready and made the map like 4 colors.

About your Myth thing. Caprice was not created with BMP2SCM. I created it intirely by hand, before BMP2SCM or even Starforge existed.

I did however create a map larger than 128x128 using BMP2SCM.

What you do is for a 256x256 map you create your image first. Crop out 4 sections of it so each is exactly 128x128. Create 4 maps one for each section. Then using starforge copy the terrain using the custom brush. And paste the terrain on a 128x128 map where it belongs.

Here See this risk map I thought about doing. (just delete the map revealers so you don't have to play it in SC to see it)
Report, edit, etc...Posted by Valahan on 2004-05-30 at 14:45:15
You created Caprice by hand??

Wow... I am in Awe! The patience and time it must have taken.

And that idea for a 256x256 map... is good idea! I saw your map, cool. Looks identical =D
Report, edit, etc...Posted by Hampster on 2004-06-04 at 01:15:20
My bmp2scm is not working. Whenever I click the map to select and click open the black window appears then an error message appears saying "This is an internal error of LMPQAPI Library." Can someone help me?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-04 at 01:23:53
Try closeing your other mapeditors before running BMP2SCM.

Yeah Valhan I made the first little bit with GUedit then switched to SCM Draft 1. Using its copy and paist. I had one comp screen with the picture zoomed in using microsoft paint (because the pixels were easy to see and it told me the pixel corrdinates) I would paint the pixels that I filled in on the map a differant color. (see attached) The map took about a month. In witch during that time i corrupted the map and later found out how to fix it. I normaly tell people it took more than 12 hours of continuios work.

after i made it i had several people request that I make a nude image. I refused mainly because i wouldn't want to spend that kind of time on a picture that didn't appear artistic.
Report, edit, etc...Posted by Hampster on 2004-06-04 at 01:37:14
It's still not working. I even restarted my computer to see if that was the reason. Maybe i dled a bad copy of it. If that's the case could someone send me theres.
Report, edit, etc...Posted by Nozomu on 2004-06-04 at 01:51:40
Uh, here you go.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-04 at 02:24:30
Yes First place you should look for all your MapMaking needs is here.

[me]Remembers haveing to direct a person on battle.net specificly to the downloads section after telling him he could download Starforge from staredit.net[/me]

Mmm some people don't get it, Guess he thought it was going to be in the Staff Section.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-04 at 07:44:09
QUOTE((U)Bolt_Head @ Jun 4 2004, 02:24 AM)
[me]Remembers haveing to direct a person on battle.net specificly to the downloads section after telling him he could download Starforge from staredit.net[/me]

Theres one person I met in a random public game... say "Are you the yoshi from Staredit.net?"

Insanity.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-04 at 08:17:05
Your lucky, Supreme_Moron meets Moron's online!
Anyhow, like the Risk Map, looks sweet as! May i use it sometime in the future? Since i was going to make one as close to the basic as possible. You would, of course, get the credits for the map.
Report, edit, etc...Posted by Hampster on 2004-06-04 at 08:35:58
Sorry to tell you the truth I did look in dl section it must of just slipped past my eyes.

P.S. I downloaded it from here(staredit.net), and it's still saying internal error of LMPQAPI library. Maybe it's just my comp.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-04 at 09:28:15
Yeah sure you can use it. But if you make a risk game out of it make it turn based and not real time.

I started making it after i got pissed at playing SC risk. People were beating me solely because of there microing tactics. They had no if stadgy besides that.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-04 at 15:12:52
You likely lack the file, or placement of it isn't correct, hard to fix really. Also you signature is really, annoying, please correct this if you can.

Yeah, would be turn based, not you get units at set time, do as you wish, that doesn't work!
Report, edit, etc...Posted by Hampster on 2004-06-05 at 01:23:59
Well i've gotten everything it says, I guess I could live without bmp2scm though. Although I really want it.

Also which sig this one or that weird one with flying white dots.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-05 at 02:37:12
Yeah i had alot of neat ideas for risk. Like haveing burrowed units on all the countrys and "lighting them up" by giveing them to the player who owns the country. And cool effects like that. Like you could use the same light up techinqe to create a flashing color for ither selection / attacking or both.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-05 at 06:54:23
I'd looked into something like that, but i thought a good idea would be to use the area below the "field" for the battles, maybe just having symetrical terrain faces and allow some interesting battles, and that would be the deciding factor. Would of course need a lot of work, but i think it could be a success.

Sadly that would mainly be a copy of Civil War maps, but is, i feel, an interesting idea, and something that would be enjoyable.

I'd even thought of having it so, you select a couple of locations, each, and those are your bases, and from those you can move around. Its far more difficult than having single men to move around, but is more fitting i suppose. Would have to have different location boxes for either, every single country or just have a set amount of "units" for playing with. Latter seems a better option.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-07 at 20:17:09
Personally i think bmp2scm is for people who can't draw a map picture...
Whats pisses me off is they do use bmp2scm and they say the freehand drew it,
You can tell if the pic was inserted by this program... like if its way to perfect, either they used bmp2scm or they actually took the time to draw the unit pic by pixel into tile... (waste of time) Vangaurd[T] used bmp2scm on all those
"Sexy Pic #" & Oo.PSI.oO used it in every so called "bound" he's made..
Me, i try to encourage people to freehand it with skills. In my opinion, Using bmp2scm makes the map newb, thats just my opinion.. Plus; it's a waste of time
using bmp2scm, all the math, getting right colors, converting them in their proper places, etc.

Remember,
Free hand draw for skillz.
Report, edit, etc...Posted by SI on 2004-06-07 at 20:24:29
how about I make a poll... include bmp2scm like functionality in scmdraft or not wink.gif
or even better... someone else makes the poll for me
Report, edit, etc...Posted by MindArchon on 2004-06-07 at 20:29:54
QUOTE(Suicidal Insanity @ Jun 7 2004, 07:24 PM)
how about I make a poll... include bmp2scm like functionality in scmdraft or not  wink.gif
or even better... someone else makes the poll for me

If you include it.. make sure you make it USER-FRIENDLY, and not GAY and very ANNOYING to use. The words in capitals are messages to the maker of bmp2scm
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-07 at 21:17:26
Freehanding it is easy and so is useing BMP2SCM (just alot quicker). The problem is BMP2SCM doesn't have very many practical uses other than making a picture in the mini map.

A example of where it would be usefull is if your making a "Circle Defense". You could draw a simple black and white circle and then use BMP2SCM to convert the image to terrain. Then edit it from there.
Report, edit, etc...Posted by FizzleBoink on 2004-06-07 at 21:51:34
BMP2SCM is a program just for a little laughs and funning around with and maybe it has some useful purposes!!
QUOTE
A example of where it would be usefull is if your making a "Circle Defense". You could draw a simple black and white circle and then use BMP2SCM to convert the image to terrain. Then edit it from there.
Right there is a perfect example of what I mean... Anyways, there is a new version of BMP2SCM... I'll submit it later...
Report, edit, etc...Posted by Valahan on 2004-06-08 at 00:27:00
Not many people really care if the person made the "picture map" by hand or by bmp2scm anymore. The map usually gets looked at for about a minute before never being created every again. Talk about a waste of time(nowadays) to simply have your map looked at for 2 minutes if you've done it by hand.

In the past, when (U)Bolt_Head made his Caprice map by hand, now that was something worth the attention. It was totally new and most people were amazed. Now, you see it everywhere.

If you want to waste your time making a pic for a few hours by hand, then by all means go ahead.

I like to keep my "real" drawing skills on paper, using various pencils(H1-H6,HB,B1-B6) or whatever other pencils I can get my hand on. I've also done some with a blue, black, or red pen(or a combination thereof).

If you want to Draw on the computer, get yourself one of those "Art Pencil Pads", i'm not sure what they are called exactly, but it lets you draw directly onto a "paper" in a program such as Photoshop 7. Or you could do it by hand then scan it.
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