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« CTF StarFort »[/center]
StarFort gameplay is based on tactical thinking and teamplay. You can't win if you don't cooperate with your teammates. There are several ways to the flag so good tactical thinking and excellent teamplay is essential in StarFort. your opponent will get upgrades for killing you. It is in your interests to survive, so this increase the tactical side of gameplay. Players must think how to take enemy down most efficient instead of blind running into fire hoping to kill something.
[Specifications]
- Players There are total 8 players and 4 forces
- Red Defence
- Red Offence
- Blue Defence
- Blue Offence
2 players in each force, making it so each pair of players combine their packs and and use their own unique tactics to reach their goal.
1 player in required in each force for the game to run. So I suggest to play with friends who wont leave after 5 minutes. It is recommended to have all 8 players. Game experience may change during full game.
- Terrain Space 128x96. Made so players have multiple ways and positions where to realize their tactics. See Battlefield in screenshots.
- Size Current filesize after protection 41,79Kb
- Type Capture the flag tactics
[Player interface]
You will have to choose between one of the 6 unit packs that your force offers. If you have a pair player in your force try to combine your packs to get the best output. Defence packs are made for defence and offence packs are for offence. Try to not forget it. Because If Defence force moves to far the flag remains unguarded. But if offence force doesn't attack the whole team cant score. Players gains 1 gas bonus per 15 kills and by capturing the flag. Upgrades can be bought with gas.
[Unit packs]
- Defence packs- Engineer (SCV) + 500 mins
- Sniper team (4 ghosts) [1 Tactic Posted]
- Front line squad (2 goliaths + SCV) + 200 mins
- Artillery squad (reaver + 2 marines)
- Heavy support team (3 dragoons)
- Suicide team (4 infested terrans)
- Offence packs- Scout (vulture)
- Melee squad (5 zealots)
- CTF team (4 hero marines + probe) + 200 mins
- Spy (Hero ghost + probe) + 200 mins [1 Tactic Posted]
- Assault team (4 firebats + 2 medics)
- Support team (2 hero templars + probe) [1 Tactic Posted]
For the posted tactics look into the tactic section lower.
- Specials- SCV can build sentry turrets and repair. Build a turret and it will be replaced with sieged tank. Turret cost 250 mins.
- Reaver can build scarabs for free. But they scarabs are not build instant.
- Infested terran can burrow.
- Vulture can set mines.
- Hero marines have stims.
- Probe can build teleporter. Build a pylon and it will be replaced with disabled cannon that will be entrance. Build another pylon and that will be teleporter exit. Once teleporters are connected any unit of team can jump from entrance to exit. Pylon costs 100 mins. Probe is required to operate teleporters. Once probe is killed teleporters will die.
- Hero ghost has cloak and lockdown abilities.
- Medic has all spells
- Hero templar has all spells
[Screenshots]
Battlefield
Ingame screenshots:
#01
I wonder who is the one with 5 kills lol#02
Thats what I call "Storm the front" 
#03
^#04
You can't see my infesteds you eVil reaver 
#05
Snipers in action, screw the defence 
#06
They won't pass these babies 
#07
1 on 1#08
Guess who is the real one#09
I wonder how the hell he got all 4 snipers to enemy flag 
#10
^ Who cares they died anyway 
#11
Fixing... At the enemy base?#12
Oh crap, now we have to go all that way back 
#13
Yea, keep coming one by one 
#14
Nothing beats my BadAss reaver#15
This is the last time I am rushing with ghosts 
#16
Marine against the world#17
Run zealots RUN!!!
[Download]
[attachmentid=16566]
[Tactics]
These are real tactics used in real games. I will add any decent tactic if when I see it in game. Also post your favorite tactics and I will add them here.
- Massing probes - Use the support team to create mass of probe illusions and mass them all to enemy flag with real probe. While confused enemy is fighting off probes quickly steal the flag and run with real probe, keep blocking enemy way with illusions.
- Lock the Defence - Use the spy team. Cloak the hero ghost and lock down strongest enemy defence units. While defence is locked quickly steal the flag and run with the probe. If there are few units left that cannot be locked uncloak spy to attract them so probe can go safe. You must choose to kill locked units and gain kills or leave them therefore they can't respawn.
- Backway insurance - Use the sniper team. Place 3 ghosts as you always do in defending position. Hide your last ghost behind the building in the middle of backway. Now even if probe/scv escapes through backway you will take him down easy with your hiden ghost.
- Block a way - Use CTF team or Spy. Build a teleporter entrance in a tight way. It cannot be attacked with normal attact so enemy wont pass there. Keep your probe alive or teleporter will be killed.
- Prevent teleporter entrance from warping - No special packs needed. When you see a teleporter warping step right to it with a unit. If it will be entrance then the unit is in it's way and it cannot be created. It's an abuse of bug I cannot fix but it may come in handy

Please post any balance issues or bugs. Note, even if a pack looks too good, think a bit and you will probably find a way how to take it down easy.
Clan:
Darkness Dragons Pack:
Skull Squad
[Updates]
« v0.93 »Released
« v0.94 »Various small balance fixes
Fixed the tank glitch
Fixed the flag glitch (I hope

)
« v0.95 »Small balancing fixes
Fixed red flag disapearing
« v0.96 »Small balancing fixes
« v0.97 »Added reaver damage upgrade
Melee squad balance fix: +50 hp +4 max dmg
Other small balance fixes
« v0.98 »Set fog of war to explored
balance fixes
« v0.99t »Tourney triggers added:
20 minutes timer
3 flag limit
Fixed another flag glitch
« v1.00t »Fixed the enable trick for protoss buildings (Finally

)
Small balance fixes