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Staredit Network -> UMS Showcase -> The Saga of Doodan
Report, edit, etc...Posted by Doodan on 2005-12-27 at 10:55:10
As I've mentioned before, this campaign is not about ME. I had created the character Doodan long before I joined SEN. So I named my account after him.
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The Saga of Doodan

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This is the fourth (and probably last) installment in a series of campaigns about a bitter Protoss general named Doodan. It will be a 20 mission story with a variety of game types. There will be a few of the standard "mine minerals and build an army" type of maps, but there will also be RPG games, puzzles, crazy boss fights, and cinematics!

More artwork for the campaign can be found here.  (Warning: artwork will contain some spoilers)

Specifications


-Players
•1 Player

-Map tileset
•All tilesets are used

-Map size
•Several sizes

Storyline / Introduction

The story picks up precisely where the third episode ended. At the end of the third episode, Doodan and his allies had defeated the Zerg in a climactic battle. There had been treachery and revenge, and it took a toll on everyone. After the battle, the good guys are heading for home when they encounter a black hole and get sucked in. Doodan, now injured and alone, awakens in a mysterious new land where the very rules of reality are different, and a whole new evil exists. That's all I'll say for now because I want the player to be as disoriented as the character.

But I guarantee that plenty of action, humor, suspense, romance, and tragedy will transpire in the ever-changing storyline. Story and characters come above all else in my maps.

Features


-Player Interface
As I've stated, there are 20 missions in the game. The type of gameplay involved can be broken down into 4 general categories. Four of the maps involve mining minerals and building bases to attack other bases (but sometimes with a twist). Four of the maps are RPG style, in which the hero characters gain experience and purchases upgrades to become more powerful. Six of the maps are of the type where you simply move the heroes from the beginning to the end of the level (boss fights and puzzles often occur in these). And six of the maps are not to be played, but watched! Every two or three levels, you get a little movie map (usually 3 - 7 minutes long)!

The way I've integrated the RPG stuff into the other modes of play is by allowing the hero characters to "keep" the hit points, attack power, and armor they've gained in the RPG levels. For instance, if a hero gains 200 HP and 20 attack power in an RPG level, from then on he will keep those stats until the next RPG level. Also, over time potion systems and spell casting will be introduced as the gameplay gradually becomes more complex. The difficulty starts off so easy it's almost an insult, but I promise it will get much tougher as you go.

While the RPG levels are the largest of the game, I realize that killing enemies for powerups gets old after awhile. So 3 of the 4 RPGs can be completed in 1 hour or less, with plenty of story development in each one. However, the last RPG is a big ol's sum-femaledogword. It'll probably take at least 2 and half hours to finish. But none of the levels take too long. Except for that one, I'd say that just about all of them can be played in less than an hour. There's some reading to be done, so be ready! I did my best to make it good though. 

-What's new in your map that others have not done before?
To date, I've never seen a campaign that blended elements of RPGs into it. I doubt I'm the first, but I have not seen another starcraft campaign attempt this.


Details


-Characters
DOODAN
The star of the show. He's an aging, cranky, and sarcastic Protoss general. But somewhere deep inside the bitterness is a good person. After serving for many decades under King Cobb, Doodan retired at the end of episode 1. But in episode 3 (as a result of the events in #2), Doodan reluctantly resumed his post to help fight the Zerg. Everyone around him was treated to his constant complaining and wisecracks about his retirement being cut short. But with the Zerg finished, he fully planned on going home and retiring... but fate had other plans.

BUDDY KNEE
Doodan's good Terran friend. Buddy Knee is one of the few who can tolerate Doodan's abrasiveness. He has a sweet disposition and is endlessly devoted to his fiancee, Susie Q. But you may find it odd that he gets a spot on the character page because he is - in fact - DEAD! He was killed in Episode 3 as a result of the Zerg controlling one of their close allies. So what's he doing here? Find out...

PATTON
He is King Cobb's newest general. He is short tempered and aggressive, but loyal to his superiors. The word "warrior" best describes his personality. His over-seriousness caused him to be the butt of many of Doodan's jokes for a time. At first, he and Doodan didn't get along. But after being comrades and witnessing eachother's skills, they have both come to respect each other.

KING COBB
Ruler of the Protoss. He is a wise and gentle king, but is not afraid of a challenge. His pride was wounded during the struggles with the Zerg, in which he was taken prisoner while his second in command fell under the Zerg's influence. He has developed a deep trust in Doodan and cares for him like a brother.

SUSIE Q
She is a medic and was Buddy Knee's fiancee. She has a heart of gold, but won't take lip from anyone. She is rather naive at times, and has slipped into depression after the death of her would-be husband.

FRYER CHUCK
One of Buddy Knee's oldest friends. He tagged along during the Zerg wars. He cares very much about his macho appearance, but is actually quite insecure.

There will be lots of other very important characters, but introducing them now would spoil some surprises!

-Items
Over time, the player will be able to use items that can heal, give mana or experience, extra lives, and invincibilty potions. There are other story important items as well.

-Spells
Spells will be introduced in later missions, but they will include the ability for Doodan to lay Spider Mines, as well as summoning powerful units to help him fight.


Made with Showcase Template (keep this link to help propagate this template!)


Here it is. Testing is closed. This is the final version. This thing has taken up too much of my time and I'm ready to be done with it, LOL tongue.gif . This campaign is the reason I joined this site in the first place, but just because it's finished doesn't mean I'm leaving, heheh.

But enough about me. As it says in the description above, this is the first campaign that I know of to feature RPG elements in it. The gameplay in all the different types of levels is fairly simple, mostly because I get annoyed when a complex battle system is dumped in my lap when I really have no reason to care. So I didn't want to do that to others.

Like a Blizzard campaign, the story starts off kind of slow, but builds and builds so that most of the dramatic payoff is in the last third of it. But I did my best not to bore you until then. smile.gif This campaign is the fourth episode after three other campaigns I made involving the same characters. But it's not necessary to play through them because a two minute synopsis is given at the beginning of the first level.

The version in this thread is the music free version. I'm submitting the version with music to the DLDB, so naturally I recommend that version over this one. At this very moment, it's not approved for the DLDB, so you can play with this one. And for those of you who want a smaller download, or hate my taste in music, or just don't like music in their maps at all, etc., this version should make you happy.

Nearly all of the maps (including three of the four RPG maps) can be completed in 30 minutes - an hour. The cinematics are shorter. But when you get to the last RPG level (Level 13), be prepared for a long game (probably around 3 hours). You see, I had an idea for a seperate RPG, but after thinking about it for awhile, I decided I could make it fit into the Doodan storyline, so that mini-story will take up a good deal of Level 13. Also, as a display of affection for all of you, some of the characters in Level 13 are named after SEN members. But that doesn't necessarily mean that they have the same personalities in the story. wink.gif You'll learn my real name too, so don't stalk me. tongue.gif I would just rather have my real name attached to this campaign instead of my internet alias.

The overall playtime for the entire campaign will probably be 8-10 hours. But I put a lot of thought into the story and characters, so hopefully you'll like them enough to spend that much time with them. happy.gif

Without further ado, I present to you the music free version of THE SAGA OF DOODAN!
Levels 1-5
Levels 6-10
Levels 11-15
Levels 16-20

Make sure subtitles are turned ON
Report, edit, etc...Posted by Sicarul on 2005-12-27 at 11:02:47
Seems nice, i'll play it when i have the time
Report, edit, etc...Posted by Caboose on 2005-12-27 at 11:05:42
I'll have to download theseon my other comp, but I don't know if I'll have the time to play these. ohmy.gif I'll sure try though.
Report, edit, etc...Posted by Doodan on 2005-12-27 at 11:06:29
I may have to wait a few days before I get a review, eh? LOL!
Report, edit, etc...Posted by Caboose on 2005-12-27 at 11:11:28
Indeed you will, eh. But with patience comes reward. ( confused.gif ) I don't see how you would get a reward out of this... Well I guess someone likes it so much they send you some minerals... Eh.
Report, edit, etc...Posted by Sicarul on 2005-12-27 at 11:37:05
Played until mission 3, it's neat, tough i won't play it complete, your campaign is cool, it's just i don't like campaigns xD
I prefer multiplayer games...
GJ anyway tongue.gif
Report, edit, etc...Posted by Doodan on 2005-12-29 at 10:10:47
QUOTE(Caboose @ Dec 27 2005, 11:11 AM)
Indeed you will, eh. But with patience comes reward. ( confused.gif ) I don't see how you would get a reward out of this... Well I guess someone likes it so much they send you some minerals... Eh.
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Looks like I'm bumping my thread up a little. I guess a "reward" in my mind would be some honest feedback. It would be tragic for me to put months of work into something and not get any feedback, wouldn't it. wink.gif
Report, edit, etc...Posted by Son) on 2005-12-29 at 22:54:38
doodan i dont see any of the text in the first level i havent looked at any of the other ones tho

i think you dont have the Always Display text box checked you might wana go look and fix that tho
Report, edit, etc...Posted by Doodan on 2005-12-29 at 23:54:34
QUOTE(myfathersson @ Dec 29 2005, 10:54 PM)
doodan i dont see any of the text in the first level i havent looked at any of the other ones tho

i think you dont have the Always Display text box checked you might wana go look and fix that tho
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Oh me... oh my... you're right... Damn.

What was I thinking?

I'll post a big ol fat warning about that in the first post.
Report, edit, etc...Posted by RedNara on 2005-12-30 at 01:24:36
OMFG I WAS ABOUT TO POST that. yea i didnt see any text. btw im not sorry i couldnt be much of a help. im trying to quite computer and go to xbox 360 XD lol haha... yea... also i found the first few mission very bornig in some ways...

but it gets a lot better smile.gif not done with the whole thing yet though
Report, edit, etc...Posted by dumbducky on 2005-12-30 at 09:19:08
btw i saw the text in the first mission
EDIT:i forgot to review the movie parts!

Here is a review for you.


On the tactical missions
Those were fun. I always liked having a partner in melee missions even if they don't do much. And the defense style mission was a great idea. Really hard.
9/10
On the RPG missions
First few are good. Then they just seem to drag on and on. The spell system required too much mana to ever get to the good stuff.
6/10
On the movie missions
The fight scenes rocked. You never wanna miss those. Mighty good.
10/10

Overall 7/10
Report, edit, etc...Posted by Doodan on 2005-12-30 at 09:32:19
QUOTE(dumbducky @ Dec 30 2005, 09:19 AM)
btw i saw the text in the first mission
Here is a review for you.
    On the tactical missions
Those were fun.  I always liked having a partner in melee missions even if they don't do much.  And the defense style mission was a great idea.  Really hard.
9/10
    On the RPG missions
First few are good.  Then they just seem to drag on and on.  The spell system required too much mana to ever get to the good stuff.
6/10
Overall 7/10
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Thanks for the review. Personally, I rarely used the spell system. I didn't want it to be MANDATORY, but optional. I suppose if it were mandatory, I would've changed some things about it, but I just wanted it to be there for people who liked that sort of thing, plus it makes for good extra muscle if you need it.



Oh and Boyscout, the first mission is boring? It's barely a minute long, lol. Plus, it's a movie. Do you mean the first level where you begin playing (Lv 2)?
Report, edit, etc...Posted by RedNara on 2005-12-30 at 14:43:21
no when 2nd mission you just walk around and im like blah blah blah blah. and you dont even know where to walk around.. and it takes so long for that old temp to walk around...
Report, edit, etc...Posted by Doodan on 2005-12-30 at 16:22:23
QUOTE(BoyScout @ Dec 30 2005, 02:43 PM)
no when 2nd mission you just walk around and im like blah blah blah blah. and you dont even know where to walk around.. and it takes so long for that old temp to walk around...
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The level's not very big, so it shouldn't take too long for you to explore (which is kinda the point, if you don't explore you may not know where to go when you need to evacuate). I'm sorry if you found it boring, but at that point in the story they are not at war with anyone, so it wouldn't make sense to be fighting everything in sight.

I know Doodan is slow, but gosh dangit, the Tassadar model just fits his personality so well. tongue.gif

ADDITION:
Since the campaign is now available in DLDB, I have removed the attachments and replaced them with links to their pages. It also frees up a ton of global space for me!
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