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Staredit Network -> UMS Assistance -> Risk
Report, edit, etc...Posted by Staredit.Net Essence on 2003-09-14 at 21:48:56
im making a new risk game that is made of turns and luck, but i cant get the rollin factor, like when an army is attacking another army they need a higher number and i want that to rely on luck..what unit placements and triggers would i need?
Report, edit, etc...Posted by Yoshi da Sniper on 2003-09-14 at 22:51:56
Randomized Switches is a must. You have to matimaticly calculate the odds first.
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