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Staredit Network -> UMS Showcase -> Cannon D Solo
Report, edit, etc...Posted by LurkerEgg on 2005-12-31 at 14:48:15
QUOTE

Title

Cannon D Solo is my first semi-sucessful map, as I've been learning everything needed for the past few weeks. I submitted it here once it was done, and it will be updated to a new, much prettier version in a few weeks thanks to the great knowledge from everyone here. It's pretty easy towards the beginning (though the Level 2 Templar tend to kill the n00bz), but can get awfully challenging in the later levels, especially if you rely too much on one type of defense or the other. You can build units at the gateways at the map's top left. Unit stats (upgrades start at 0, 1+1 mineral each):

Cannon: 5 Minerals, 7 Damage
Zealot - 6 Minerals, 6+2 Damage
Dragoon - 11 Minerals, 8+3 Damage
High Templar - 9 Minerals, fuse to Archon
Archon - 2 Templar [18 Minerals], 9+4 Damage
Dark Templar - 30 Minerals, 20+8 Damage


Specifications


-Players
•Solo to Six

-Map tileset
•Rectangular Arctic

-Map size
•64x96

-Difficulty
•Easy to Moderate



Storyline / Introduction


There's some text  tongue.gif



Features


-Stacking (use the civilian at the top of your section, however, you cannot stack during a level)
-Rather pretty map  tongue.gif

-Player Interface
If you've played cannon defenses, this map is very easy to learn. The hotkeys for cannons and pylons: B-C and B-P

-What's new in your map that others have not done before?
•Nothing in the map is particularly original; it's simply a nice, pretty and hoepfully relaxing defense.



Screenshots


If anyone wants to post a SS, I'll add it here.


Download


DLDB Link




Made with Showcase Template


ADDITION:
5 views?


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Report, edit, etc...Posted by Sicarul on 2005-12-31 at 15:23:25
Doesn't seem too interesting, by the description it seems like any other cannon D, still i will leave my prejudment behind and test it xD

Edit: Duh, here you have your screenshots >.<


[attachmentid=16469]
Bug 1: This should have a pylon... because bug 2 is...

[attachmentid=16471]
Bug 2: High templar can't use either Storm or you should have fixed bug 1
Bug 3: High templar doesn't appear at each player's spawn

[attachmentid=16470]
Bug 4: Zealots(IDK wich level it was) pass trough the sides(Up and down) so they are almost impossible to beat cause they are too fast...

Bug 5: At start, when reavers went to inactive players, it said "Purple lost", "Teal lost", etc with empty slots, make it so spawning triggers are for each player, and not entire force, tough it may be slower it's better... less laggy if there are less players that way...

Complain 1: Until zealots, it was TOO easy...

Complain 2: Timers are too long between level & level

Complain 3: Label your units, makes it look more professional, just make it for example Probe, Forge, etc...

Well that's all, i hope you get this for improve the map and not as an offense, Good luck!
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-31 at 16:08:34
Its an ok map its pretty fun but you should add some more heros than just the ones u have right now. good map
Report, edit, etc...Posted by T-MaStAA on 2006-01-01 at 23:49:43
Um, did you say pretty terrain? Because thats pretty bad if you ask me. Very basic, nothing special. Is it your first map?
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