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Staredit Network -> StarCraft Editing Related -> Animated picture editor for SC maps
Report, edit, etc...Posted by Launcher on 2006-01-01 at 04:54:08
I am working on an editor for animated maps on SC, the editor is limited but will get better with time. I have 2 test maps from this editor and I was wondering how I can upload them here, I am very tired and lazy atm.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-01-01 at 12:10:29
why wouldnt u be able to upload them? but how ared you suppost to make the animation?
Report, edit, etc...Posted by Launcher on 2006-01-01 at 17:31:27
The animation are made with a normal bmp editor and I can change it to create level bound simply by editing pictures if you like.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2006-01-01 at 17:31:48
Launcher : Under the text box where you type your message there is a Add Attachment section where you can select your file and upload it.

Insane : The editor has a frame per frame picture editor that compiles the series of images into a TRG file which you can then import into your map.
Report, edit, etc...Posted by Launcher on 2006-01-02 at 04:22:48
There is much problems with TRG files and I will make it CHK edit soon.

I attached a zip with 2 files, B and Z.

B was made with primitive tools and has only 16/32 scans per trigger cycle, 20 frames per second.
Z was made with screenshots from a 3D world map, using 2 cycles per picture (still buggy), 15.15 frames per second.
Both are 32x24 of resolution but understand it is very limited.

B and Z are not protected so play with it as you can.

ADDITION:
Updating the attachment, I fixed a bug in the Z exemple causing some picture to not show properly near the middle.
Report, edit, etc...Posted by Fwop_ on 2006-01-02 at 13:20:27
Wow, really creative. I like the B more, Z was kind of hard to follow. Is there a reason you didn't use the entire map for the animation?
Report, edit, etc...Posted by Launcher on 2006-01-02 at 18:25:14
Both are based on the 4x3 resolution and will be sizable when I am done with the CHK edit instead of TRG. It still takes too long to resize the animation and I started on 32x24.
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