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Staredit Network -> Modding Assistance -> Memgraft Assistance, ASAP
Report, edit, etc...Posted by Darius.DeValle on 2006-01-02 at 01:19:29
In Memgraft, I've been editing a few buttons and the unit requirments, at the moment, and I've come up across a slight dilemna.

Whenever I try to select multiple units, at least those that have been created from a new building, the game gives me a read error...

I'm submitting the .mpq file, complete with .exe and .mgp [Saved with the 1.11 version, of course] file I've used. I've pulled out all non-essential items for the sake of uploading and downloading, but it stills works exactly the same...[attachmentid=16510]

I'm hoping it's an error that's easy to fix...hm...

Also, when I try to build a unit from the overmind, it displays the progres bar, but no progress is actually made...

Addition: SORRY! I forgot to mention that I was using the 1.13e version...
Report, edit, etc...Posted by O)FaRTy1billion on 2006-01-02 at 01:35:13
Soemwhere there is a Memgraft update for 1.13e that fixes that. I'll dig up the link.
Report, edit, etc...Posted by Darius.DeValle on 2006-01-02 at 01:38:03
QUOTE(O)FaRTy1billion @ Jan 2 2006, 01:35 AM)
Soemwhere there is a Memgraft update for 1.13e that fixes that. I'll dig up the link.
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X_X Sorry, I forgot to mention; I tried it with the 1.13e version of memgraft...it still doesn't work. I saved the project data using the 1.11 version so that I could move it to the 1.13e version...
Report, edit, etc...Posted by O)FaRTy1billion on 2006-01-02 at 01:38:46
If you used the 1.11 version are you using 1.11 SC?
Report, edit, etc...Posted by Darius.DeValle on 2006-01-02 at 01:40:26
QUOTE(O)FaRTy1billion @ Jan 2 2006, 01:38 AM)
If you used the 1.11 version are you using 1.11 SC?
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No, I'm using 1.13e; I'm sorry, I forgot to mention that, I just assumed it was understood. I've modified my post to let it be known...
Report, edit, etc...Posted by Voyager7456(MM) on 2006-01-02 at 09:32:09
Try using this version on MemGraft: http://www.staredit.net/index.php?act=Atta...e=post&id=15281

This bug was reported and DoA fixed it in a later version. I'm not sure if the DLDB version was updated.
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