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Staredit Network -> UMS Assistance -> Window Effect
Report, edit, etc...Posted by r[s]t on 2004-06-01 at 22:43:08
Anyone know or got an idea how to make a window/ glass effect? Like a viewing glass with units behind it. I'm not quite sure what im talking about too but anything would be appreciate it. Thanks a lot
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-01 at 22:44:22
Is it like a birds eye view?

You could have a bunch of cloaked units, so you see a little "ripple".
Report, edit, etc...Posted by r[s]t on 2004-06-01 at 23:51:46
birds eye view of umm looking striaght in front of you.... both be cool. is there like a special terrain of anything i could use?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-01 at 23:53:22
None that I can think of. Windows are supposed to be transparent, and theres none that really are.

Unless, you want to do something like this: http://www.staredit.net/matrix/ingame/ohnoes.jpg
Report, edit, etc...Posted by r[s]t on 2004-06-01 at 23:55:16
keep going....

COOL! theres spell check!
Report, edit, etc...Posted by Mp)Squirrel on 2004-06-02 at 01:32:30
blink.gif I have REALLY no idea what you are trying to say... but I MIGHT be of help... As one of the hints say, create a pylon glow... or a corsairs disruption web. If you want, you can create a bunch of cloaked units that give it a ripply effect..
closedeyes.gif just to let you know, windows are transparent. The computer, however, is not, the chips in the computer might be, it seems like they are never there...
Report, edit, etc...Posted by r[s]t on 2004-06-02 at 20:46:45
so i use pylon area sprite? where do i find that?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-02 at 21:07:41
StarForge can place sprites. They'll go byebye in a StarEdit based editor though.
Report, edit, etc...Posted by r[s]t on 2004-06-02 at 21:55:37
which one do i know wont crash? the tank turrent and cave in crashed.... and where is psionic storm? thanks
Report, edit, etc...Posted by Tuxedo Templar on 2004-06-02 at 21:56:04
Ever seen a cloaked (but detected), disabled floor hatch? It looks like a glass floor... almost. You could try that.
Report, edit, etc...Posted by Zombie on 2004-06-02 at 22:15:28
i think he is asking for a side window lol
Report, edit, etc...Posted by r[s]t on 2004-06-02 at 22:30:43
how do i cloak it?


oh and also anyone have an idea how to creat a chamber like room?
*using desert terrain* if u can gimme the numbers of the pallete

next question, shots sprites stay right? or do they disspear? thanks
Report, edit, etc...Posted by AlexM[dK] on 2004-06-03 at 00:10:46
Yeah I Totally get what you want...thats a tight idea... yeah CLOAKED units would probably do that for ya... Good Luck
Report, edit, etc...Posted by Zombie on 2004-06-03 at 00:46:01
lol, you cant cloak doors. as far as i know any way wink.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-03 at 03:30:16
I have seen cloaked doors before. It was in a replay though. And the person was flying an arbitor over them to cloak them. And there were recalls everywhere.
Report, edit, etc...Posted by Zombie on 2004-06-03 at 21:54:38
hm.... maybe we should try all the posibilys on that.. i thought the door was a doodle... and i dont see how... maybe yoshi knows lol
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-03 at 21:59:37
Doors were intended to be doodads on the Installation tileset. But, they're placeable as units, so they can be counted as such.
Report, edit, etc...Posted by Nozomu on 2004-06-04 at 00:59:32
Hmm, do you think the cloaked doors thing was done by making them into a disabled sprite, like you can do in StarForge? That should be able to really disable it, and not just open it like the Disable Doodad trigger does.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-04 at 01:28:43
No i saw the map before Starforge was created. I find it hightly doubtfull he hexedited it to the door sprite. (there were like 20 of them) Im thinking it is more likely a old replay bug with the unit doors found in Xtra.

Maybe i should try to find the replay or duplicate it.
Report, edit, etc...Posted by xXLordSlippyXx on 2004-06-06 at 22:32:07
But in other tilesets, even if you place Doors and disable/Enable them, they will not open and close (to my knowlege) correct me if I'm wrong.
Report, edit, etc...Posted by r[s]t on 2004-06-06 at 22:40:54
your know floor hatch? when it opens it has a glass floor? is it possible to place that as a sprite over units?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-06 at 23:08:18
QUOTE(xXLordSlippyXx @ Jun 6 2004, 09:32 PM)
But in other tilesets, even if you place Doors and disable/Enable them, they will not open and close (to my knowlege) correct me if I'm wrong.

You are wrong, they open and close fine.
Report, edit, etc...Posted by r[s]t on 2004-06-07 at 22:46:41
so umm answer to my quewstion is......??

can i put opened floor hatch as a sprite OVER units? if so, how?
Report, edit, etc...Posted by Pinecone on 2004-06-07 at 22:58:10
It wont work, the sprite will turn out under and in a disabled form.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-08 at 01:06:55
QUOTE(r[s)
t,Jun 7 2004, 09:46 PM] so umm answer to my quewstion is......??

can i put opened floor hatch as a sprite OVER units? if so, how?

you could always, !!GASP!! try it.
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