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And how popular a game is doesn't change the qualities of the game itself. RE4 still is and always will be, "just another" mindless action game.[right][snapback]398173[/snapback][/right]
Maybe not, but the qualities the game has, people seem to like.
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I disagree revelade, RE 4 was full of puzzels, they may not have been the most challengeing. (Except that shifting the picture thing.) but they were enjoyable. Like fighting the two el gigante bosses and having to drop them in the lava. Ingenious.
That's not a puzzle, that's a stratgey of beating a boss. You could just blast on the El Gigantes, that's not the only way to kill them you know. The only puzzles that come to mind was maybe, 1 puzzle with ashley when you made her stand of a switch and pushed a statue on another. That's about it, you can say the whole turning thing behind the church where you find ashely or the pictures, but those weren't challenging, at all. There were a lot of puzzles in Resident Evil Zero (As I remeber) but the puzzles wasn't annoying, it was the "action" sequences that seemed out of place. Any boss fight, was either really hard, or flat out frustrating. The bad aim didn't help either. In RE4, it's the oppisite, the puzzles seem sort of out of place, but not hard or frustrating.
The beginning of RE4 seems more survival like, although your not really trapped in that area, or fighting to survive, you only have a pistol (and a shotgun if you found it at beginning of game) which if you look at the game, those are the only two guns you'd get in the game if the store wasn't there. The store gave the whole "Gun everything down" feel. Also by the Island section of the game, you had machine guns, shotguns, revolvers, rocketlaunhcers, and grenades. Which really made it feel "Gun Stuff Down" like. Which was very relevant with the helicopter buddy mike

But I can't complain about the result. Just don't think RE4 had puzzles or survival, it didn't.