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Staredit Network -> Modding Assistance -> List files
Report, edit, etc...Posted by Carlsagan43 on 2006-01-05 at 01:28:53
I have been looking for a list of unit stats in some of the modding programs and I cant seem to find anything that is stable. I have checked in the flingy editor or arsenal 3 but the speed and accel values seem to be erratic. Any help?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-05 at 09:38:40
Those are the real values! smile.gif Actually, the speed and accel values are about the most confusing you'll ever find. Maybe you could be a little more clear, what are you trying to find? I mean, do you just want to know how some values work, or what?
Report, edit, etc...Posted by Carlsagan43 on 2006-01-05 at 10:29:53
I just want to know how to order units from slowest to fastest. There is a tutorial which was made by lenlen but it doesnt include all of the units in SC. I need to know critter and building speed.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-06 at 09:49:06
Well, the best I can do is explain how those 2 work(to the best of my knowledge), and you can try to order them from there.

Flingy.dat/Accleleration - This value basically tells starcraft how long to let the unit speed up. The higher the number, the longer it takes to reach its top speed.

Flingy.dat/Speed - This is a units top speed. Once the acceleration is done, this is how fast(what unit, I don't know) that the unit moves. Lower is slower.

Now, how would I organize them? Get Arsenal Zero to write out flingy.dat. Then, organize the data in a table in Word, then sort the table first based on speed, then based on acceleration. That should tell you all the flingy units.

Then, the Iscript units. Some units speed control is in the Iscript. This is a little easier. If you use IceCC to decompile the script(you can also look at it with Ice, I just prefer IceCC), in one of the animations are move x commands. The move tells the sprite to go forward. To order these, find out how much the move command is moving, along with how much wait is in between them. But, only count one each. So, if I was looking at one, I'd see (maybe) a move 1 followed by a wait 2. Then, for another one, a move 2, followed by a wait 2. The move 2 unit is faster. If you find all of these, order them by move, then by wait.

That's about how I'd do it. I don't know of anywhere where such a list currently exists, but if your up to the challenge, go ahead. I just don't know how to combine the Iscript list and the flingy list.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-06 at 12:40:16
Yeah that seems kind of hard. i guess I could just try an ingame test. Thanks anyways
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