When I released the original version of Trigger Duplicator back in September, I have to admit, it was not the most useful of programs. However, with Red2Blue's help and support, I have made several updates to it. I have not made any news posts about any updates, but with the new release (today), I would like to enlighten everyone on several key features that may make Trigger Duplicator a slightly more useful program.
If you have no idea what this program is, I suggest you download it and take a look at the manual.
- There were many of you who simply did not understand what this program did due to a horrible readme that I wrote in 1 minute. Red2Blue has actually wrote a GOOD readme, and hopefully this should clear up difficulties.
- Some people wanted the ability to get a trigger that already exists from the map, and use that to duplicate without writing everything out. This has been added in. Its under Trigger Section>View Triggers
- There are now detailed syntax errors. They tell you which trigger number, and which condition/action # the error occured.
- A big problem was that you had to "tailor" your locations in a map editor to Trigger Duplicator. Meaning, placing all the locations in the correct order so the ID's matched. Not anymore! There is now a functional Location Number Editor, where you can move locations up/down to your hearts desire to get them in order for Duplicator to do it's magic. Available under: Options>Modify Location Numbers
- You can now skip certain intervals if you don't want them inserted. For instance, lets say I had some trigger that I wanted 100 copies made, each one with a different location. However, I did not want it to use location 64 (anywhere). You can tell it to skip 64, so it would just insert triggers with the vairable x to 1-63 and 65-100.
- There are now 5 more custom vairables available ($f-$j)
- Numerical equations can be used as spots for unitnames, locationnumbers, just about anything. Things like $x($a)+234 are allowed, making it the ideal generator for EUD related triggers. Check out
LegacyWeapon's excellent tutorial here.
Anyway..
Here's The Download Link
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UPDATE:
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V. 0.95b [Jan 6, 2006]
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- Made it write the unit number as an unsigned integer instead of a signed one
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