Staredit Network

Staredit Network -> UMS Assistance -> Comp Vs Comp Trigger
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-03 at 13:21:53
my map is like:

S


T


i put triggers

COMP1
cond-always
action-create "units" at T
player8 units order to attack from " T " to " S "
P.T.

COMP2
cond-always
action-create "units" at S
player7 units order to attack from " S " to " T "
P.T.

COMP1
cond-always
action-set comp2 to enemy
P.T.

COMP2
cond-always
action-set comp1 to enemy
P.T.

wen the comp units meet in the middle using the trigger they dont hit each otha
they juz walk rite pass each otha
the cannons in T n S hit the units tho... forcing the units to hit the cannon.. but if the cannon still focusin on a unit, the units following would juz pass by the cannon



like dynasty warrior, computer unit c each otha n attack each otha...

any help...? i gonna try to make an experimental map c is it some otha of my trigger affectin it... but i doubt it..
Report, edit, etc...Posted by Pinecone on 2004-06-03 at 13:24:33
Try using random suicide mission.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-03 at 15:36:59
They are set to enemies correct?
Set them to Patrol so forcing them to attack, and also send them on Suicide, both should work.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-03 at 15:43:36
a. You can combine the triggers, they're both triggered by "Always" and both preserved.

b. If you're using hyper triggers, the attack order isn't going to work. They'll continously attack at rapid-fire and do nothing. Well, until they got out of the location.

c. This is a long shot, but looking at your triggers, make sure Comp1 is Player 8 and Comp2 is Player 7. tongue.gif
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