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Staredit Network -> UMS Showcase -> Mario 2D Final Version
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-06 at 21:38:31
QUOTE

Mario 2D Full Version

Step on goombas, avoid blocks, defeat  bowser's minions, and save princess peach, all in one day.



Specifications


-Players
•6

-Map tileset
•Jungle


-Map size
•64x64






Storyline / Introduction

Take turns to try and become the first one to make it to the end, while keeping up with the screen to avoid their death.




Features


-Player Interface
They will move their mario guy to a brown quare to jump, and move they're hotkeyed vulture anywhere on the map to jump. (See Mission BREIFINGS)

-What's new in your map that others have not done before?
•2-D theme



Details


-Characters
•Mario, Goomba, Bowser, Peach, Mr. Brick



Demo


Download here


Download Completed Map


Download here
Production Thread





Made with Showcase Template
Report, edit, etc...Posted by Voyager7456(MM) on 2006-01-07 at 08:26:27
I enjoyed this map when I was testing it. It's pretty hard... pinch.gif

Good job, Nano.
Report, edit, etc...Posted by n0b0dy- on 2006-01-07 at 12:53:46
Not too bad.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-07 at 14:48:27
I'll take that as a "OMFG BEST MAP EVER I WOULD KILL TO PLAY AGAIN."
Report, edit, etc...Posted by Dada on 2006-01-07 at 17:46:48
Wow Nano Nice freakin job. happy.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-07 at 19:25:54
I'm glad you like it. wink.gif
Report, edit, etc...Posted by greenreaper on 2006-01-08 at 18:42:31
I think the map was too short....there was only 1 row of obstacles pinch.gif
Also......I found a funny glitch. I was red, and there was a teal, orange, brown, and blue. I went, and died, and as blue started to go orange and brown left the game. Unfortunately, blue died as well and teal went. Teal died, but he RESPAWNED after he died (like how brown does at the end of all the turns), but instead of defeat, the observer spawned...and teal got another chance....and another.....and another...and another. (Basically, an infinite amount of chances) By the way....did you actually make a system for the jumps...or did you just place one location for every square mario would "jump"?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-08 at 19:07:41
I am aware of this, thats why it says you need a p6.
Report, edit, etc...Posted by n0b0dy- on 2006-01-08 at 19:09:37
Sure nano.. i would kill to play this again (myself) wink.gif just messing with you. good job.
Report, edit, etc...Posted by Oo.SOLAR.oO on 2006-01-09 at 02:41:54
I <3 the map & I <3 nano
Report, edit, etc...Posted by PCFredZ on 2006-01-09 at 20:43:55
Nano, I played this with you on B.net and everyone lost after the first round. Including you, who went first. tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-10 at 00:03:34
In a test round, It's easily beatable now.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2006-01-10 at 00:29:23
Could you make more levels??? Please??? It was a killjoy when it only had one row when you could've filled up the map with five more levels! cry.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-10 at 01:11:34
Way too easy. Should have a much harder version. Or a head to head type competition(sonic anyone?) which would push players to play more and get much better.
You should probably have both. The host could choose Easy/Medium/Hard which would decide length of the head to heads and each new part would require more and more skills.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-10 at 01:51:48
QUOTE(PCFredZ @ Jan 9 2006, 07:43 PM)
Nano, I played this with you on B.net and everyone lost after the first round. Including you, who went first. tongue.gif
[right][snapback]403142[/snapback][/right]



Too hard?



QUOTE(Kept_Wheat @ Jan 10 2006, 12:11 AM)
Way too easy. Should have a much harder version. Or a head to head type competition(sonic anyone?) which would push players to play more and get much better.
You should probably have both. The host could choose Easy/Medium/Hard which would decide length of the head to heads and each new part would require more and more skills.
[right][snapback]403373[/snapback][/right]



Too easy?






I don't know which to believe.
Report, edit, etc...Posted by Red2Blue on 2006-01-10 at 03:42:19
Just perfect. Some people are better then others... sick.gif.
Report, edit, etc...Posted by greenreaper on 2006-01-12 at 21:55:56
Well, after about 4 or 5 games it got "easy". The trick is to click on your marine right after you hotkey your vulture, so you have a few seconds headstart. From there...it's not too complicated. If Nano wanted to make more levels, he would either have to stick to his current method and place locations for every single "jump", or use center location somehow...and save locations.
Report, edit, etc...Posted by purple100 on 2006-01-13 at 11:13:13
I had a problem with the switch-back jumps... the screen scrolls too fast for the little marine to make it. Maybe a new version with Stim Packs should be considered. You know, as an EASY mode.
Report, edit, etc...Posted by Freedawk on 2006-01-14 at 12:40:37
The camera goes so fast I can't even get past the first level. I always get killed by the Thwomps in the beginning.

Difficulty: 9/10
Content: 10/10
Control: 6/10 (tongue.gif)

Overall: 8.5
Report, edit, etc...Posted by SkuLL on 2006-01-15 at 10:55:42
Neat Map. blushing.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-16 at 23:26:34
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Review available



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Report, edit, etc...Posted by Subrosian on 2006-01-23 at 21:23:10
WAY too easy...you don't have to think very much; you just go forward and jump whenever you go on a dark tile.

I expected more trigger complexity from a 2D "innovation." Really, all you did was allow the jump ability for a few squares. In a more complex 2D map, there would be the ability to jump anywhere, and possibly the ability to move while jumping.

I'm lucky I was able to play this, since I have a router and can't play single player. Can you please not have the P1+P6 requirement? I had to find someone hosting it.
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