****
Computer
Con:
Always
Actions:
Run AI script 'BW Terran 2 - B (Fill Nuke Silos with Nuke (Type 2)) @ Anywhere
Preserve Trigger
****
Player
Con:
Always
Actions:
Some dude talking
Set Switch 'Nukie'
****
Computer
Con:
When Switch 'Nukie' is set
Actions:
Create 1 Ghost at location 'spawn'
Run AI script 'AI Nuke Here' @ 'Nukie Here'
****
Nuke:
Biuld Time = 1
Minerals = 0
Gas = 0
****
I got 5 Silo's hooked up to Command centers
No nukie...why?
(btw, you should change your tips section about nuking and change the nuke script to type 2. Type 1 creates 500 ghosts 45 seconds into the game at 128x196 on the grid.)
QUOTE
The Train 1 script automatically loads the nukes in the silos; i.e., they just "instantly" load. However, the Train 1 script was specifically tailored to the Terran 5 [Ground Zero] level of the Broodwar campaign and will do many other undesirable things you might not want. For example, it will only load 3 silos at first and will only recognize the first 3 ghosts you send on "nuke runs." After about 45 seconds, it will create more ghosts somewhere in the lower left-hand corner of a 196x128 map (if that location is inappropriate for unit creation or the map is smaller than 196x128, the player will receive a couple "Unit not placeable" errors).
From Campaigncreations.org