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Staredit Network -> Miscellaneous -> What Do You Look For In A Map?
Report, edit, etc...Posted by Tazzy on 2004-06-04 at 15:44:42
What do you look for in a map?

As Since i still got 2 weeks off work, im worknig on a Campigan. See sig for Progress, name.

So befor i start making i would like to know what people like.
If you choose other please post it. Thankz
Report, edit, etc...Posted by Pinecone on 2004-06-04 at 15:50:44
I want a map where you can go inside every build, search houses, collect gold and items and have a good ammo system.
Report, edit, etc...Posted by EzDay281 on 2004-06-05 at 04:18:59
All of them.
A good storyline. Without storyline, there's no flavor.

Sounds are the aroma of maps. They're not necassary, and can easily be left out, but when used correctly they will make it SO much better, though too much can be annoying.

Action is the mass. People play maps for action. Otherwise, it doesn't fill them up well.

Cutscenes. You can't have an awesome, changing, twisting storyline without atleast the slightest of cutscenes, right?

I like everything.
Report, edit, etc...Posted by Nozomu on 2004-06-05 at 04:50:21
I nulled my vote. What matters most to me is style and atmoshpere. It can change a dull, boring map into a fun game.
Report, edit, etc...Posted by Silent on 2004-06-05 at 18:07:55
QUOTE(Pinecone @ Jun 4 2004, 02:50 PM)
I want a map where you can go inside every build, search houses, collect gold and items and have a good ammo system.

Some maps where u can walk into buildings, the insides are very unrealistic and are very bare. Sometimes the insides of stuff take up too big a portion of a map and kinda sux, confusing some people making then not wanting to play it.
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