Me and DK had some stuff with above max HP wireframes tonight.
These sprites, placed as units, have HP over the max and turn funky colors at different HPs.
You didn't post our sexy archon.

I found if you change the shields of a protoss unit to a negative, it will have the same ammount as it would positive except it doesn't show life or shields at the bottom and you can still attack it. It will act normally and have the same ammount of hp it would normally have.
Isnt there are way to extract the blue into a color tag?
I don't think there is.
"I wonder what this button does."
How did unit hit points affect the force pictures?
It doesn't. The weird glitchy one is colour 255. Anyways...
Ok for some reason, in this map if you attack the Nexus it crashes. Explanation? Wtfage?
There are 2 types of crashs, one is when SC just exits immedietly, but this one did a diffrent type of crash [Freeze]. Luckly you can quit, but you dont crash when your not looking at it. One stupid guess would be the ability to draw sprites on an illegal unit.
So those numbers create that effect? Interesting, can those units be attacked? And what effect does it have on them, IE; damage and such.
The units take damage normally, the minimum will drop until it reaches 0.
I did some messing myself. I found some wireframes that crash when you click on them. Possible new map anti hack. xD
Plus most wireframes crash when you attack/kill em.
Usually buildings crash when you attack them. If you set hp of minerals/beacons/whatever to 1 and place it as a spriteunit and click on it the game crashes. No it isn't a new anti-map hack because you would need to click on it for it to crash.
Has anyone gotten zerg buildings and units to work? It doesn't do the same thing as when you place other units.
The Zerg buildings in my Cloaked Zergling Blood map have 0/1 or whatever for their HP, so they look sort of screwed up. So do the Gun Traps. Check it out, if you want, but the colors aren't particularly thrilling anyway.
QUOTE(Ðeathknight @ Jun 5 2004, 10:40 AM)
No it isn't a new anti-map hack because you would need to click on it for it to crash.
If youre playing melee and place it as a p12 sprite somebody is gonna wonder wtf a beacon is doing in the middle of nowhere and it will arouse their curiostity and they will click on it.
But next time they wont be so stupid so.....
I saw da Screenshots...Freaky stuff if u ask me...
EDIT:I saw the map...I now see where they got the Grey color from, But i also Saw some "Orange" and "Purple" colors....Is there anyway they can use that to make it a new color for text...
QUOTE(Scorpion @ Jun 5 2004, 12:01 PM)
EDIT:I saw the map...I now see where they got the Grey color from, But i also Saw some "Orange" and "Purple" colors....Is there anyway they can use that to make it a new color for text...
I already asked that and the answer is no. Or not yet,
I also saw that when u attack a unit with funny looking colors it starts switching around and has even more funny looking colors...I think i saw onother color other than orange and purple, but I'm not sure

Orange, Purple, Light Purple, Dark Purple, red, dark red, light red, brown, green, teal, dark green, blue, dark blue, light blue, light green, white, grey, black, glowing, blank, yellow, and I duno if there'e others(which there probably are).
Wouldn't it be likely that the palette would be that of 256 different colour and shades?
Well; lets get this right, if you set it so that the maximum is '1' and the minimum is < it will produce these effects on units, not including Zerg units which crash.
Maximum '1' and Minimum = 0, will work on Zerg Units?
You can't just set the the health it has to whatever you like. The health you set([health set/health it has]/blah) can be one of these 2:
max health it can normally have + 1
or
Original hp(if you were to create the unit in melee) over what you set.
I don't think zerg units crash.
Ok, just a guess, its because Zerg things don't like to have anything done to them! So whatever you had it will be that plus one, or else the normal over what you have.
Two things:
So, the standard method, setting the small box's number to 1 more than the HP gets it to higher than normal HP by 1, but if you set the number to what the unit's normal HP is(i.e. Zealot=100, Marine=40, Zergling=35, etc) and change the unit's HP to lower than its norm it starts with its norm? Sorry if that was confusing.
Second thing, ya, I noticed that when using sprites you can get weird HP's... cool!