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Staredit Network -> UMS Assistance -> Redusing Lag
Report, edit, etc...Posted by Mpstark on 2004-06-05 at 15:10:21
My first release of Diplomacy has come out and Pinecone noticed it seemed to be a bit laggy. He was right. It IS a bit laggy. What can I do to eliminate that lag? Here is my thoughts:

-Like in reg. Diplomacy, remove all the none-defence buildings for the comp
-Somehow cut down on the amount of triggers

But those are the only that pop into mind. A diplomacy map is bound to be a little laggy, but this is just a little over the top. Give me your thoughts and your advise please.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-05 at 15:18:29
Generally, anything that would reduce filesize might reduce lag. You'll probably have to take out a lot of stuff to get a noticable difference. Not much I know of that causes lag. It's usually something with the players' computers.
Report, edit, etc...Posted by Pinecone on 2004-06-05 at 16:35:53
It's not lag, l played by myself. The map had some kind of computer 'lag' [Game, not connection]. You would notice the same kind of lag in Incubus Rpg.
Report, edit, etc...Posted by Mpstark on 2004-06-05 at 16:39:13
Sorry, but huh? What's the difference between "computer" lag and lag?
Report, edit, etc...Posted by Mp)Squirrel on 2004-06-05 at 21:41:50
Do you have strange colored players? Strange player colors creates LOTS of lag. Look at A Call For Help RPG, it had LOTS of units owned by strange colored computer, most of the time the host closed the 4th and 5th slot because more than 3 players caused too much lag angry.gif .
Report, edit, etc...Posted by Nozomu on 2004-06-05 at 23:04:40
Lag is difficult to manipulate because not many people understand how it works. For instance, I made that Mission to Namek map a long time ago, and people kept emailing me about what they called a "drop bug". It turns out that there was some factor in the map that caused lag for no reason. I remade the entire map almost the exact same way and the bug was gone. Try deleting and replacing all of the units on the map, and see if it changes anything. It worked for me.
Report, edit, etc...Posted by Lithium on 2004-06-05 at 23:54:56
Your Unit Limit is 1250 Something Or So.
Your Unit Must not Pass over 1000, or it gets censored.gif ed over there.
Actually, 200 x 8 = 1600, Thats how many SCV's you can get in Melee at 8 Players. Well, thats gonna be ALOT of Lag.
One of the Cause is in here

- Overload Lag
- Connection Lag
- Your comp needs to be fixed
- Lag Spike
- I dunno

COLORS AND LAGS DOES NOT MATTER, COLOR BLACK CRASHS [ Black ]

You do not want to add anything Lagful as Spawn 1 Mine, Kill 1 Mine, Spawn 1 Mine and keep going and Preserve Trigger, like in Asteroid Race, At the "Choose your Space Crap", theres this mine blowing up so intense, it lags aLOT.
Know that Sprites and Doodads can Lag out your game also.

Edit: Text Size Reduced by (U)Bolt_Head
Report, edit, etc...Posted by .Coko[CK] on 2004-06-06 at 07:30:37
Like i said, have you checked that you haven't got loads of triggers running, pointlessly, all the time? That is a common reason, and is what Pinecone calls Game Lag, i believe. It means the problem lays in the maps triggers/units/sprites rather than in the connection of the computers, and their speed.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-06 at 08:15:33
I think many of you would be suprized at how many triggers can run constantly without causeing hardly any lag. For an example you can center a location toggleing between 100 differant units using hyper triggers.
Report, edit, etc...Posted by Mpstark on 2004-06-06 at 13:41:38
I've looked through all the triggers. (tough work) and I found no triggers that were running continuisly. From what ChaoticS said, it seems that I have too many units placed on the map. I've made a trigger that deletes all of the computers players non-defence buildings when the game starts (when everybody has a base). It seeme to work somewhat and I'm working out some of the bugs that I've found, most of them are very small.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-06 at 17:26:25
Ok, then another way is to make sure that everything works when it shoulds, if thats the case, then it is more of the players lag not hte game.

Check the speed of conversion of units.
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