Using the 'Energy Left Bloodling/Hallucination' Eud condition would it be possible to make a hallucination last forever or for a really long time?
I'm not too sure. It's a condition, not an action, so probably not. You could do something like
Hallutionation has 1 energy
Remove Hallutionation
Create 1 hallutionation
Preserve Trigger
Well if you were going to go by a trigger like that then how would you know which unit to center the location on? You would need to have a center location action in there to make the unit look like nothing happened.
After the condition of the energy at a certain level then just do the action of setting the unit energy... wouldn't that work??? Oh wait... maybe not.
Oh Yea I forgot about that action..
| Trigger |
| Players: |
| ¤ Player x |
| Conditions: |
| ¤ (eud energy condition) |
| Actions: |
¤ Modiy Unit Energy: Set to (value)
|
| ¤ Preserve Trigger. |
I think it would work if you did that, if Sc thinks that hallutionation time and energy are the same thing.
<EDIT> I can't spell hallucination
Or you could just do the always condition... That also works, LOL
You can't set hallucination energy.
The hallucinations have no way of surviving forever whither created or not.
It may be possible with eud, yet I am unsure of your purpose for it.
And I don't know of any eud that can do that.
Heh.
To bad there isn't a list of all the possible ued triggers and such

. Map making is getting so intense now a days. Didn't Sc ban eud conditions? i mean patch it sorry?
QUOTE
Saved Screen Position (F3) [Single-Player Only]
Saved Screen Position (F4) [Single-Player Only]
Zerg Supply Max
Terran Supply Max
Protoss Supply Max
Zerg Supply Used
Terran Supply Used
Protoss Supply Used
Technology Research
Technology Research BW
Upgrades
Upgrades BW
Location Position
Cheat Enabled [Single-Player Only]
Game Speed
Player Name
Text Display
Unit HP
Unit Destination
Unit Target Location
Unit Shields
Unit Queue(1/2)
Unit Queue(3/4)
Unit Queue 5 and Energy
Build Time
Unit Status
Rally Point
Energy Left[Broodling/Hallucination], Defense Matrix HP
Status Pack 1
Status Pack 2
Status Pack 3
Status Pack 4
Pauses Left
Game Latency Setting
Screen X Position [Single-Player Only]
Screen Y Position [Single-Player Only]
HUD Display
WAV(Sound) is Playing
WAV(Sound) has Stopped
Even with this it wouldnt be possible?Well you would use that to detect if it had low energy, but I don't think there is anything you can do to modify the hallucination energy. And if you were going to use EUD conditions for that, you might as well just use Always for the condtitions like Joshgt2 said.
Without extended actions (yes I know they are patched) it is not possible to make them last forever. Knowing when they will disappear really does no good, if you can't make the timer get reset.
Yeah but knowing when there gonna die using the eud trigger like when they hit 5% left is possible?
It isn't realistically possible. If you recreate the hallucination when its energy runs low, it is reassigned a new LocalID. You could make 1700 triggers to account for all LocalIDs however, and this would enable you to keep hallucinations alive.
So theres only 1700 possible hallucinates to make?
but it still work work to just keep recreating the hallucinates right or could I just do it without the Eud?
No, I don't think you can do it without EUDs.
There can only be 1700 units on a map at a time. As such, there is no LocalID above 1699 (0-1699).
Hallucinations aren't that good anyway... they just die and have no real unit number... what good are they for? Whats the point of hallcinations in your map anyway?
Hallucinations only add the "Blue" effect for the player they are using. You could probably just subsitute it if all your going for is special effects.
Or if your are trying to make a game with 2 "fake" units and one "real" instead of making the 2 fake unit hallucinations you could make them a Zergling, and then make the other one a hero zergling. So then the person's opponents wouldn't know who to attack.
That would proably be a desent subsitute if your using it one of those ways...
Well I suppose I could do it with regular units but I think the hallucinates would be cool
Heres how they tie in to my map:
You can pick your level 1 hallucinate unit and when the hallucinate energy reaches 1% than if you have enough money saved up than you get the Level 2 of that class hallucinate and if you dont than it just recreates that hallucinate
QUOTE(DT_Battlekruser @ Jan 15 2006, 10:12 PM)
It isn't realistically possible. If you recreate the hallucination when its energy runs low, it is reassigned a new LocalID. You could make 1700 triggers to account for all LocalIDs however, and this would enable you to keep hallucinations alive.
[right][snapback]407125[/snapback][/right]
If you respawn it, it fills the first empty LocalID. Therefore if you respawn it immediately after it has died, then it should fill the proper LocalID (the original one).
QUOTE
Unit 1 - Start Location
Unit 2 - Start Location
Unit 3 - Hallucinated Whatever
Unit 4 - Ghost
Unit 5 - Marine
The "Hallucinated Whatever" dies.
QUOTE
Unit 1 - Start Location
Unit 2 - Start Location
Unit 3 - Empty
Unit 4 - Ghost
Unit 5 - Marine
The "Hallucinated Whatever" is respawned.
QUOTE
Unit 1 - Start Location
Unit 2 - Start Location
Unit 3 - Hallucinated Whatever
Unit 4 - Ghost
Unit 5 - Marine
Yay!
So does that mean that it is possible to keep it alive forever?
QUOTE
If you respawn it, it fills the first empty LocalID. Therefore if you respawn it immediately after it has died, then it should fill the proper LocalID (the original one).
But it sounds like the hallucinated unit is being picked. I suppose you could preplace a set of units and replace them with the hallus when they are picked to preserve the LocalIDs.So do I need to do one for all the possible local id's?