How do you turn your camp into a game server?
You need the right programs
Make sure ur router has port foward, if you use a router
Make sure you have cable/dsl or higher connection
Thats pretty much it!
Sorry, comp is slow.
To continue,
Port forward, to make sure the program you set will always use the same port and that it will never change, thats what it pretty much means.
Cable/dsl or higher connection for supporting around 6-10 slot servers. 11 or higher will make the server lag up too much.
What games are you planning to host anyways, and I can tell you how to do it(hopefully)
I was wondering because I'm thinging of making a game. I don't get what you said though.
You also need a static IP so that the DNS registry will lead to your computer.
I know this muck my computer can be a server and already is, and it's on cable.
Static IP, opposed to a Dynamic one, which is pretty self-explanatory.
Well if it has a static IP and accepts connections on the given port, I fail to see the problem. Be sure the be running a server socket as part of the game.
If you are making your own game, you'd have to make two versions of it, a client version, and a server version. Depending on what you want, you could run the server as a service, or as an app, either way, it doesn't really matter.
Then you have to make them both update each other asynchronisouly (Can't spell, rawr) so that they both have the save information always.
Also, if you are just getting into programming, don't try to make a game. Even a simple one is extremely hard to do, especially ones that use two version, or even networking.
But how do you make it work? Shmeeps thr closest to answerimg me.
That's really a question I can't answer, it really depends on what you are trying to do.
If you are trying make one like, say, Starcraft, you'd actually only need one version of the code, just include a game creating section in it. When you play, make the clients send data-packets to the host with all their units locations, then have the host compile them all and send to the rest of the players, so they have all the updated unit locations.
If you are trying to make one like half life, you'd need a section like that, and a dedicated server version. They would work in essentially the same way, the clients send their locations to the host or server, and it send them back, with the exception of the dedicated server not giving any of it's player's locations, as it has none.
For a game like WoW, it's hard. You have to have every player updated their location and area, then have players in that area only recieve their packets. Since you can't have one huge map, that's the way you'd do it, even if you have a no loading game, it still divides to areas. By sending only the playerts in your area, you reduce bandwidth consumtion too. There was a .... decent MMO framework I found once. It'd be good for learning, but I don't really know if it'd be good for a real game. It was called something like DFMMO, you might be able to find it somewhere.
That pretty much covers it.