Staredit Network

Staredit Network -> -> [Tactical Warfare] The Desert Campaign v2
Report, edit, etc...Posted by Pepsi(PoP) on 2006-01-22 at 17:55:58
File Name :: The Desert Campaign v2
Author :: Pepsi[PoP]
Category :: Tactical Warfare
Description ::
This is the 2nd major version of "The Desert Campaign", the strategy map that I started ages ago under the name RA_Jazjakrabit. It's considerably different than earlier versions (1.5-1.6), and either less buggy or bugless.

The basic gameplay remains the same, but there are some differences. You start out with only your leader and a few recruiters. Each recruiter can be used to get a squad, there are 6 types. If you run out of recruiters(you will), don't worry. You get minerals automatically, they can be used at your hatcheries to buy cool stuff, such as more civs(via zerglings).

To win this game, you have to either destroy the enemy team's leader units, or control more bases for them for a period of time. You capture bases(control towers) by building starports next to them. If you have 4 or less while your opponent has 5 or more, you begin to lose vespene gas. IF you run out of vespene gas, you lose. IF your leader dies, your units are given to the other members of your team.

Remember to use any SCVs and Drones you get to build defenses and upgrade your units. Send feedback to gooneybird_98@hotmail.com . Send kudos to Night-woogie_sx who helped with many of the ideas after version 1.6. And please enjoy the Desert Campaign. Or else. smile.gif

Recently, i fixed the bugs present in 2.0.
__
____ / |
/ o \/ |
| \__/ O ermm.gif
| /
|___|

Updated Sun, Jan 22 2006 5:55 pm

View File
Next Page (1)