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Staredit Network -> SCMDraft -> Square Terrain
Report, edit, etc...Posted by acci_dent on 2006-01-17 at 04:09:52
Just wondering if there was any way to copy squares of terrain, It's just a hassle trying to find certain squares in the tileset index when they're right in front of you in the actual map.
Report, edit, etc...Posted by Red2Blue on 2006-01-17 at 04:23:07
I know its possible in scmdraft... im just unsure of how to do it...

you can do it easily in starforge however. I personally think starforge is better then scmdraft in that you can do more things with it.. Try out starforge.
Report, edit, etc...Posted by acci_dent on 2006-01-17 at 05:06:26
Yea, I've tryed starforge before, something with it didn't work, I can't remember what it was, but I gave up on it.
Report, edit, etc...Posted by Red2Blue on 2006-01-17 at 05:24:09
Did you attempt downloading the visual basic files?
Report, edit, etc...Posted by acci_dent on 2006-01-17 at 05:34:23
Probably, it was a very long time ago, I did ask most forums what was wrong, I'm sure somebody would have told me to download them. I'm not prepared to go back to Starforge right now anyway.
Report, edit, etc...Posted by Red2Blue on 2006-01-17 at 05:36:12
Oh... kay...
Hopefully someone becomes active and decides to help you out.
Report, edit, etc...Posted by SI on 2006-01-17 at 09:13:31
either copy/cut /paste or ctrl click to select a single type of subtile to place
Report, edit, etc...Posted by acci_dent on 2006-01-17 at 09:52:22
It don't work (don't you think I would have already tried that?)
Report, edit, etc...Posted by Red2Blue on 2006-01-17 at 13:50:24
I see... There was a horrible version of starforge up once. It may be that your computer doesn't have all the required files. I went and downloaded everything and eventually got it to work.
Report, edit, etc...Posted by evolipel on 2006-01-17 at 14:54:26
QUOTE(acci_dent @ Jan 17 2006, 04:09 AM)
Just wondering if there was any way to copy squares of terrain, It's just a hassle trying to find certain squares in the tileset index when they're right in front of you in the actual map.
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Yes. You'll need the latest pre-release. Get it at Stormcoast Fortress, on the "download" link in the post "New Releases with Bugfixes".

While editing terrain, right click. Your cursor should turn into a small dot. You can select terrain, ctrl-c, then ctrl-v and select where you want to place terrain.

-or-

Select "Cut/Copy/Paste" in the "Layer" menu, then repeat the above.

QUOTE(Red2Blue @ Jan 17 2006, 04:23 AM)
I know its possible in scmdraft... im just unsure of how to do it...

you can do it easily in starforge however. I personally think starforge is better then scmdraft in that you can do more things with it.. Try out starforge.
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Just to let you know, there's nothing that you can do in SF (besides AutoStack and terrain brushes) that you can't in SCMD2. There are, however, a lot of things that you can do in SCMD2 that you can't in SF. Also there's compatibility, ISOM, blah blah blah whatever.
Report, edit, etc...Posted by Red2Blue on 2006-01-17 at 17:11:37
I don't see what scmd2 can do when starforge and xtra come together...
Report, edit, etc...Posted by evolipel on 2006-01-17 at 18:38:21
QUOTE(Red2Blue @ Jan 17 2006, 05:11 PM)
I don't see what scmd2 can do when starforge and xtra come together...
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First of all, this is besides your original statement (which was false, at least for the most part).

Second of all, here's just things I can think of off the top of my head:

1. Full text-based triggers 2. Zoom 3. Correct placement of/switching between isometrical and square terrain 4. Subtile terrain 5. Copying/pasting of everything besides isometrical data and locations (between instances of SCMD2/maps as well... so, copy things from one map to another) 6. Full inter-operability (SF & X-Tra really don't have this between each other... this includes DD2, ISOM, WAV, and everything else that SF conveniently deletes/screws up) 7. Full sprite support 8. Various misc. placing options such as showing which terrain could be built on correctly, mineral randomizing, etc. 9. For of war preview 10. String recycling 11. Going over 1024 string limit 12. Misc. aesthetical options such as full animation (i.e. deaths), as well as sounds 13. Plugin interface 14. Misc. interface options such as full MDI support (useful for copying between maps) 15. Non-buggy, fully-working resize map tool (even works for isometrical terrain) 16. Correcting of what SF screwed up tongue.gif

Besides, the comparison isn't exactly fair. You're comparing SF and SCXE... If you were to compare SF and SCXE to SCMD2 and SCXE (not just simply SCMD2), this list would gain more features.

Myself, if it weren't for AutoStack, I'd advise you to avoid SF like the plague.
Report, edit, etc...Posted by acci_dent on 2006-01-17 at 19:57:40
New version worked like a charm, thanks a bunch.
Report, edit, etc...Posted by Red2Blue on 2006-01-18 at 01:25:00
QUOTE(evolipel @ Jan 17 2006, 06:38 PM)
First of all, this is besides your original statement (which was false, at least for the most part).

Second of all, here's just things I can think of off the top of my head:

1. Full text-based triggers 2. Zoom 3. Correct placement of/switching between isometrical and square terrain 4. Subtile terrain 5. Copying/pasting of everything besides isometrical data and locations (between instances of SCMD2/maps as well... so, copy things from one map to another) 6. Full inter-operability (SF & X-Tra really don't have this between each other... this includes DD2, ISOM, WAV, and everything else that SF conveniently deletes/screws up) 7. Full sprite support 8. Various misc. placing options such as showing which terrain could be built on correctly, mineral randomizing, etc. 9. For of war preview 10. String recycling 11. Going over 1024 string limit 12. Misc. aesthetical options such as full animation (i.e. deaths), as well as sounds 13. Plugin interface 14. Misc. interface options such as full MDI support (useful for copying between maps) 15. Non-buggy, fully-working resize map tool (even works for isometrical terrain) 16. Correcting of what SF screwed up tongue.gif

Besides, the comparison isn't exactly fair. You're comparing SF and SCXE... If you were to compare SF and SCXE to SCMD2 and SCXE (not just simply SCMD2), this list would gain more features.

Myself, if it weren't for AutoStack, I'd advise you to avoid SF like the plague.
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I honestly think that programs like starforge and scmd2 are terrain editors. Leave the triggering to xtra and trig dupe.

Those things are supported... just not supported well. Yes. I have to agree, missing units in the starforge data is annoying. Im tired of seeing the scouts everywhere. A medic is not a scout...

Scmdraft is just getting more work done on it. Starforge is what started everything. It ws the program that invented just about every glitch ever imagined. Poor scmd2 and its perfection without glitch.
Report, edit, etc...Posted by Oo.TemPesT.oO on 2006-01-18 at 08:29:37
red2blue is right, and lets face facts...
STARCRAFT JUST ISN"T STARCRAFT WITHOUT GLITCHES!
Report, edit, etc...Posted by evolipel on 2006-01-18 at 16:21:53
QUOTE(Red2Blue @ Jan 18 2006, 01:25 AM)
I honestly think that programs like starforge and scmd2 are terrain editors. Leave the triggering to xtra and trig dupe.

Those things are supported... just not supported well. Yes. I have to agree, missing units in the starforge data is annoying. Im tired of seeing the scouts everywhere. A medic is not a scout...

Scmdraft is just getting more work done on it. Starforge is what started everything. It ws the program that invented just about every glitch ever imagined. Poor scmd2 and its perfection without glitch.
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1. ...yet programs like SCMD2/SF have so much more to them than just terrain. For example, I'm not sure about SF (never tried this), but you can safely use SCMD2 as your only editor and not miss any features.

2. No, most of the stuff I've said isn't supported in either SF or SCXE.

3. Before SCMD2, there was SCMD1... Hell, I believe it even came out before SF (1999? 2000?). It had tons of glitches like SF, yet few people ever used it (I can see why, too). So, really, it didn't _start_ anything, the people using it did (which were most people).

Once again, SCMD2 can do anything SF can, even the glitchy stuff (yes, it has that second HP bar in there, etc.) Besides, the "glitches" are only good if they work as intended and not mess anything else up. SCMD2 perfected some glitches, and there's nothing wrong with that. That is, they're implemented correctly and won't screw anything up.
Report, edit, etc...Posted by Rantent on 2006-01-19 at 00:04:17
QUOTE
Leave the triggering to xtra and trig dupe.
Except that typing out triggers is soo much faster. (well I suppose its not faster than the duplicator, but that has limited applications.)
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