First of all, this is besides your original statement (which was false, at least for the most part).
Second of all, here's just things I can think of off the top of my head:
1. Full text-based triggers 2. Zoom 3. Correct placement of/switching between isometrical and square terrain 4. Subtile terrain 5. Copying/pasting of everything besides isometrical data and locations (between instances of SCMD2/maps as well... so, copy things from one map to another) 6. Full inter-operability (SF & X-Tra really don't have this between each other... this includes DD2, ISOM, WAV, and everything else that SF conveniently deletes/screws up) 7. Full sprite support 8. Various misc. placing options such as showing which terrain could be built on correctly, mineral randomizing, etc. 9. For of war preview 10. String recycling 11. Going over 1024 string limit 12. Misc. aesthetical options such as full animation (i.e. deaths), as well as sounds 13. Plugin interface 14. Misc. interface options such as full MDI support (useful for copying between maps) 15. Non-buggy, fully-working resize map tool (even works for isometrical terrain) 16. Correcting of what SF screwed up
Besides, the comparison isn't exactly fair. You're comparing SF
and SCXE... If you were to compare SF and SCXE to SCMD2 and SCXE (not just simply SCMD2), this list would gain more features.
Myself, if it weren't for AutoStack, I'd advise you to avoid SF like the plague.
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I honestly think that programs like starforge and scmd2 are terrain editors. Leave the triggering to xtra and trig dupe.
Those things are supported... just not supported well. Yes. I have to agree, missing units in the starforge data is annoying. Im tired of seeing the scouts everywhere. A medic is not a scout...
Scmdraft is just getting more work done on it. Starforge is what started everything. It ws the program that invented just about every glitch ever imagined. Poor scmd2 and its perfection without glitch.