[attachmentid=16991][attachmentid=16992]i had this on bwmn for a while
It's so simple... I like it. The naturals provide two nice choke openings, and the second naturals open up a wide field where most of the battles will take place. Good job.
I can see this being more of a 1v1 map due to the low Resources per player *RPP*. Imagine a zerg player in a 2v2 on this map. One gas node = gg.
Simple, cool, balanced. Better than your other map already =D
it looks beautiful, done in that symmetrical but rough style.
but about the naturals...because of the gas placement, are you sure they can all be 3-peoned? or would a worker show up at the bottom and get stuck in the wall there?
Gas efficiency isnt as important in the naturals. Besides, the way they are they will be behind by like 16 gas after like 10 minutes, so not a big deal.
[sub]From the look of it, it looks like if you had a hatch at teals nat, he would not be able to defend his ramp from it.[/sub]
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Gas efficiency isnt as important in the naturals. Besides, the way they are they will be behind by like 16 gas after like 10 minutes, so not a big deal.
i see that now too, but what i meant was would miners get stuck behind the crevices at the nat and not be able to get out...and be jammed against the cliff...
(unless of course with a dropship or such)
you are right about the gas issues, i'll fix those. the creep does not quite reach the ramp itself, but it is more than close enough for sunken range to hit something walking up the ramp. the creep still does block the way in even though it doesn't touch the ramp.
The natural seems ok to me, not every map should have the same natural design but i think yours does a decent job tho even though it didnt follow the mainstream.