Staredit Network

Staredit Network -> Modding Assistance -> Worker gathering help.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-17 at 19:23:08
This is dissapointing. I swear that I should know how to do this, but I can not, for the life of me, find the problem. I'm trying to create an additional worker unit for the zerg, but it crashes every time I go to have it return resources. I know the animations and units.dat data are all correct, so, I figure that the problem is in memgraft(see why this is bugging me so much?). If anyone can point me in a direction as to how to stop it from crashing every time it gathers resources, that would be appreciated.
Report, edit, etc...Posted by nirvanajung on 2006-01-17 at 19:54:14
QUOTE(DiscipleOfAdun @ Jan 17 2006, 06:23 PM)
I know the animations and units.dat data are all correct, so, I figure that the problem is in memgraft(see why this is bugging me so much?).

So then, additional worker unit has return to Cargo btn and order with Memgraft?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-17 at 19:57:49
Yeah. But, the requirements for the harvest and return are all 'is worker' on my patch, so I don't know what is wrong. Maybe I missed something in the .dat files, but I doubt it.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-01-17 at 20:25:39
I copied the values from the SCV into a custom button group (via StarGraft) and gave it the SCV graphics: it worked fine. So I guess the problem's in the iscript after all. blink.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-17 at 20:29:28
Okay, I'll look at it. I do have an interesting Idle animation that might be conflicting. If I can't solve it after that, I'll see what else I can do...but you're answer is more helpful that before, since I had actually created the set using Memgraft. Maybe I missed something.

EDIT -

I figured it out. I'm glad too. It wasn't Iscript or Memgraft. It was a .loo file. The new unit has over 400 frames, while the SCV(which it was based off only has 51) Since I just copied the values, it got the scv's .loo file. So, it crashed when it tried to read values that didn't exist.
Report, edit, etc...Posted by nirvanajung on 2006-01-18 at 09:55:03
what's *.loo file ? that is about a frame control's limit?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-18 at 10:38:49
It is a coordinate overlay file, used for powerups. There are many different .lo* files, each as a different use. .lof is the overlay for flames/bleeding animations when a unit is hurt. Editing is properly allows for any of the 3 different races damaged animations to be applied to a unit. Others control the engine overlays. We(modders) don't really know what most of them do/when they are used. But, I've just found out what the loo's are(the hard way too.)
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