QUOTE(carlsagan43 @ Jan 25 2006, 07:12 AM)
I dont see shy its needed. It just makes it less compatible with SCXE and staredit. I was working on one of my maps when I had addicdentily had two locations with the same name. I tride deleting one of the locations and when I scrolled over the other other SCXE crashed and I lost a lot of work. Recycling isnt needed at the stage of map development SCMD2 was meant for. Uberation can do it when it is needed just as good or better. Yes its nice to have cool features like recycling on SCMD2 but when it gets in the way of progress it should be removed, or at the least be able to be turned off. Besides, most of the things that would get recycled arent really needed. Things like comments arent even going to be in the final version so why do they needed to be compressed?
[right][snapback]412709[/snapback][/right]
If some people don't want to have compatibility with SCXE/SE/possibly SF, then those people want to leave the feature in. Besides, what's so bad about leaving it in if you get an option to turn it off? Meaning, as I said in the last post, it shouldn't removed altogether rather than just be able to be turned off.
SCMD2 was meant to be an all-around editor, and if you wish to be most efficient with strings so that you get more before hitting the 1024 limit (some don't want to go over it either, citing compatibility problems further than those of linked strings), so be it. Uberation can't do it "better" since there is really no better way to do it.
Once again, in the last post I said that it shouldn't be removed and instead should just be able to be turned off, which you paraphrased. I don't understand why you'd try to dispute my position on the issue if I'm really in the same position as you
.