Staredit Network

Staredit Network -> Miscellaneous -> Speed Glitch
Report, edit, etc...Posted by IA-Sky on 2006-01-26 at 19:07:05
have this ever happened to you?

lets say you are playing a map, lets take zone control hydra for and example

and then all of the sudden you see two hydras right next to each other running up or down, very fast like i mean hyper fast.

i did this one while playing uberena i had 2 zealots right next to each other and they went straight up in hyper speed i dunno how i did it but it was the attack move command.

i was wondering if anyone knows what im talking about and maybe we could build up a way how to do this with triggers.
Report, edit, etc...Posted by nimadude on 2006-01-26 at 19:47:50
QUOTE(IA-Sky @ Jan 26 2006, 04:07 PM)
have this ever happened to you?

lets say you are playing a map, lets take zone control hydra for and example

and then all of the sudden you see two hydras right next to each other running up or down, very fast like i mean hyper fast.

i did this one while playing uberena i had 2 zealots right next to each other and they went straight up in hyper speed i dunno how i did it but it was the attack move command.

i was wondering if anyone knows what im talking about and maybe we could build up a way how to do this with triggers.
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This is simply a bug with starcraft wherre if 2 units of same type and speed upgrade (eg, hydra with speed upgrade) run into each other in opposite directions they go crazy
Report, edit, etc...Posted by Deathknight on 2006-01-26 at 19:56:06
This has been known since the existence of Starcraft. This is in map making assistance why?
Report, edit, etc...Posted by Rantent on 2006-01-26 at 20:21:30
QUOTE(IA-Sky)
i was wondering if anyone knows what im talking about and maybe we could build up a way how to do this with triggers.
Report, edit, etc...Posted by IA-Sky on 2006-01-26 at 20:32:26
ok yes you know exactly what im talking about two units runing into each other and they go hyper speed,

now im just wondering if this bug could be done with triggers and put into a map, it would be very nice to see this bug used.

It would be very amusing to see 2 zerglings going back and forth on a 256x256x map in 1 second.
Report, edit, etc...Posted by nimadude on 2006-01-26 at 20:33:35
QUOTE(IA-Sky @ Jan 26 2006, 05:32 PM)
ok yes you know exactly what im talking about two units runing into each other and they go hyper speed,

now im just wondering if this bug could be done with triggers and put into a map, it would be very nice to see this bug used. 

It would be very amusing to see 2 zerglings going back and forth on a 256x256x map in 1 second.
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Try having 2 lings with speed upgrade move to opposite sides of each other using locations and "order" action. might work..
Report, edit, etc...Posted by flipmonkey on 2006-01-26 at 21:03:16
yay this happend to me with 2 hydras. It ran 2x as fast as a vulture with it upgrade. Pretty cool tho.
Report, edit, etc...Posted by LegacyWeapon on 2006-01-27 at 01:55:11
>Null + Locked.
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