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Staredit Network -> UMS Showcase -> Dice Defense
Report, edit, etc...Posted by Carlsagan43 on 2006-02-02 at 20:42:41
Dice Defense



Features:

Money
For each kill you get, you get one of each of the following:
  • 1-6 Minerals, based on the roll of Die 3
  • If easy is selected, 4 minerals; medium, 2 minerals; hard, 0 minerals
  • 6 minerals which are automatic. However, 2 of these 6 are shared with the other players. If you have the most kills, 4 of the 6 are shared. (This was first seen in Pico Defense)
  • The shared minerals go to a pot. When the pot fills up, it is equally distributed among players. That way, if you are lagging behind, you can still compete



Difficulty System
You can be either Zerg, Terran, or Protoss, which will set to the difficulty to either Easy, Medium, or Hard, Respectively.
  • The difficulty index is how hard the game is overall. Easy is +0, Medium is +1, and Hard is +2. This is for each player. So if everyone chooses easy, the index will be 0.
  • The difficulty you choose also effects you individually. These will effect your mineral bonus as stated above and the enemy spawn rate.


Spawn Rate
The spawn rate is in terms of x:
  • Easy is 2x; Medium is 3x; Hard is 4x
  • This means that the more players there are the faster the units will spawn.
  • Die #1 gives a 1x-6x addition, but inversely to the Die value. That means that a Die roll of 6 would be 1x, and 1 would be 6x.
  • There is an automatic 3x added in.
  • This means there is a total range of 6x-25x.


Spawn Strength
Die #2 effects the strength of each spawned enemy unit:
  • 1 - 100%
  • 2 - 96%
  • 3 - 92%
  • 4 - 88%
  • 5 - 84%
  • 6 - 80%


Levels
The levels are based on the difficulty index:
  • 0 - 1 = 3:00 minute levels
  • 2 - 3 = 2:40 minute levels
  • 4 - 5 = 2:20 minute levels
  • 6 - 8 = 2:00 minute levels

The spawn rate and Strength are highly determined by the players and the dice. There is a total of 30 Air based levels in this map.

Level Arrangement
The enemy HP is based on an exponential function: 600 ^((x-1) * 1.1) where x is the level number. Thus, each level is 10% harder than the previous level. The HP numbers did not come from nowhere.

The enemy units are also based on size and speed: Unit speed * x where x = 2 for large units; 1.5 for medium units; and 1 for small units. This is done because of the weapon strength of the infantry. Ghosts do not do the full damage to large and medium units, so the values for x where changed. I could go into some deeper math explanation, but you can just trust me that I thought it all out.

Bunkers
There are two types of Bunkers:
  • Randomized bunkers are built from supply depots. They are randomly filled with one of 3 different types of ghosts or a marine.
  • Custom bunkers - You can buy your own men at your barracks and then build an academy to place them . The only overlap in the types of men built in custom bunkers and Random bunkers are the marines.
  • Firebats turn into Hero marines
  • Medics turn into Hero ghosts
  • Randomized bunkers tend to be cheaper, and faster to build, but it would be much easier to get a lot of kills by filling your own bunkers.



Leaking
You do not lose immediately when enemies leak through to the end!! Rather, they simply detract from the entire forces minerals. This is based on The difficulty index. It is as follows:
  • 0-2 = -8 minerals from each player
  • 3-5 = -12 minerals from each player
  • 6-8 = -16 minerals from each player


If the entire force runs out of minerals, then you lose. Also, if you leak on the last level (30) you lose as well.

Rerolling Dice
This is the most important feature in the map. You can reroll The dice at the top by deploying your siege tank under the certain die. The dice reroll every new level, and you get another tank under each die. The dice are labeled on top of each die. They are:
  • Die 1 - Enemy Spawn Rate
  • Die 2 - Enemy Strength Rate
  • Die 3 - Mineral Bonus Die


If you are stuck with no rerolls left and you need to reroll, you can purchase a reroll at the center of the map for 200 minerals a piece.

Store
Since plain old bunkers have not enough variability, I have decided to put in a very basic shop. You can buy Devourers, Scourges, and Queens. Scourges are instant kills, Devourers only do 1 damage, and queens can cast Ensnare. But you already knew that. I meant for the shop to be more at a spell shop rather than a mercenary shop.

Other Stuff
This map has some crazy stuff in it that was either in my old maps or happened upon me randomly.
  • The leader board color changes every couple of seconds
  • The minerals grow and shrink rapidly.
  • Crazy path designed entirely by me.


Summary
Here is a summary of everything:
  • Custom bunkers
  • Randomized bunkers
  • Dice based gameplay
  • Race based difficulty


Credits
Just kidding. I did everything. 144 triggers and 88 Strings. Map made in 2 weeks, and entered into the map making contest.


Here is the link http://www.staredit.net/index.php?download=4878
Report, edit, etc...Posted by Dada on 2006-02-02 at 21:02:47
Wow thats alot of reading. clapping.gif
Good job this map sounds really cool I'll play it tomarrow or something, don't got the time right now, but this map seems interesting enough as it is to be a game that will be very popular.
Could you posably get some screenshots?

Addition:
I just realized that the map only shows the code and it wont dl.
Report, edit, etc...Posted by SkuLL on 2006-02-02 at 21:23:26
Lots of reading to do. Sounds like you've put a lot of work into it. I didn't try it yet though. I might try it later or during the weekends. tongue.gif Good job!
Report, edit, etc...Posted by Carlsagan43 on 2006-02-04 at 14:32:51
Here are some screenies.

ADDITION:
http://www.staredit.net/index.php?download=4878

OK now that it is in, you can try it. I can work with single player, but its more fun with a full game. Say, map night maybe?

ADDITION:
Okay, Dice Defense has be updated to fix a few bugs.
Report, edit, etc...Posted by Snipe on 2006-02-04 at 14:50:26
I finally figured it out, Why when i dl those it doesn't work. I don't have Zip. Lol. Well good map man ^.^. Like what you to the terrian.
Report, edit, etc...Posted by EcHo on 2006-02-04 at 17:05:19
Nice map. It was really fun
Report, edit, etc...Posted by Javaboy on 2006-02-04 at 18:55:33
Lots of reading but when I got down to the map and played it, it was worth it, gj!
Report, edit, etc...Posted by Carlsagan43 on 2006-02-05 at 12:25:52
Apparently this map is too easy when you know how to play, so I shortened the levels in hopes to make you get less money but with increasing difficulty. Also, the first few levels (5) now have staggering spawn rate added to them. So level 1 = 5x, 2 = 4x, 3 =3 x, etc..

Also, it appears that the custom bunkers aren't used very much, so i cheapened them up.

Now at version 1.2
Report, edit, etc...Posted by AgenT_Nick on 2006-02-06 at 15:51:09
WOW whats with all these casino maps lol
i like it nice fun way to play defenses!
Report, edit, etc...Posted by Carlsagan43 on 2006-02-07 at 07:28:22
I probably have 1 more "casino" map coming before the end of February. Randomization makes gameplay more fun, and its not yet all used up.
Report, edit, etc...Posted by n0b0dy- on 2006-02-07 at 18:29:35
This is an extremely easy map. I didn't read anything you wrote, but i still ruled and won my first try. And why do devourers suck so bad, they only do 1 damage...? And it gets kinda boring after sitting there again and again and again.
Report, edit, etc...Posted by Carlsagan43 on 2006-02-07 at 18:45:57
QUOTE
This is an extremely easy map. I didn't read anything you wrote, but i still ruled and won my first try. And why do devourers suck so bad, they only do 1 damage...? And it gets kinda boring after sitting there again and again and again.


Have you been playing on hard? With a lot of people? If you have a full game with everyone protoss (hard) will make the game much harder. I always play on hard and it is very hard for me at the end. I admit that the first levels are pretty easy, but becuase of the way the levels increase in difficulty, the last levels should be very hard.

Also, did you use the dice? It is much more easy if you reroll the dice. The dice are really more of a fun additon I added to the map. If you dont play with them and play on hard, you make at most 6 minerals on average, rather than a much higher 15 or 16 minerals per kill. I made this map highly customizable for the player so they can choose how hard the map is. If you choose easy, then you will win. If you always choose hard, the whole map chnages. Everytime I played the map on hard I havent won.



If you had read the description, you would have appreciated this map more. Get a full game with everyone on hard and I think you will change your mind. wink.gif
Report, edit, etc...Posted by Red2Blue on 2006-02-10 at 09:04:26
Oh wow! Interesting! Another random luck defense! I donno why these things are so popular. I guess it has to do with the fact that the randomness gives all players a chance to win. Yea. That must be it.
Report, edit, etc...Posted by T-MaStAA on 2006-02-26 at 12:47:46
I just owned your map sooo bad. I put like 30 devourers over the spawn and I glitched the levels. I quit the map at about lvl 16 because i was just waiting there watching the screen go "Warning unplacable lvl 14..." over and over and over.[attachmentid=17584]
Report, edit, etc...Posted by Urmom(U) on 2006-02-26 at 12:55:16
lol, that's an easy way to ruin a fun game. Nice job making the map too, great ideas.
Report, edit, etc...Posted by Jmoney on 2006-02-26 at 23:23:43
QUOTE(T-MaStAA @ Feb 26 2006, 01:47 PM)
I just owned your map sooo bad. I put like 30 devourers over the spawn and I glitched the levels. I quit the map at about lvl 16 because i was just waiting there watching the screen go "Warning unplacable lvl 14..." over and over and over.[attachmentid=17584]
[right][snapback]435100[/snapback][/right]



I totally agree with T-MaStAA that map was way too easy. I did almost the same exact thing but I had all devourers just killing them like it was nothing, and I did this on the hardest diffculty there was. Maybe theres a way to change up the difficulty and balance the map out a little more and make a location where the units spawn, where if PLAYER brings a unit to the spawn location, teleport to another location. This is so that people like T-MaStAA can't glitch your map up. These are just my opinions.
Enjoy biggrin.gif
Report, edit, etc...Posted by chrono_seifer on 2006-02-28 at 22:16:36
hehe very good intresting concept lmao u must of stole stole that dice
thing from those dnd FREAK;S lmao ;';(-_-);'; gj on map
its was inivitave i like d it #D =)ยง eheheh chinballs
lamo.gif
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