Report, edit, etc...Posted by Diggidoyo on 2006-02-05 at 05:38:43
We all know how jump minerals with a probe (build a pylon next to it). But I found out that you can actually jump minerals/vespene geysers with ANY ground unit:
What's also weird is if you try to seige the tank while its over the minerals it blows up like it does when its put under a command center.
Report, edit, etc...Posted by Merrell on 2006-02-05 at 11:38:41
I already knew this. Everyone already knows this!
Try looking for NEW glitches.
Report, edit, etc...Posted by Diggidoyo on 2006-02-05 at 11:46:12
How do YOU do it then? And how come people still say "WOAH" when these things are done?
Report, edit, etc...Posted by HorroR on 2006-02-05 at 11:50:56
Easily..Have a zerg ground unit that can burrow, then put the unit over it, then unburrow it.
Report, edit, etc...Posted by Freedawk on 2006-02-05 at 11:51:58
It's old glitch...Sorry Dig
Report, edit, etc...Posted by Diggidoyo on 2006-02-05 at 12:06:52
QUOTE(HorroR @ Feb 5 2006, 10:50 AM)
Easily..Have a zerg ground unit that can burrow, then put the unit over it, then unburrow it. [right][snapback]421056[/snapback][/right]
Hmm. I guess that works too. I put the unit next to minerals and had an scv mine those minerals.
But ok ok. Guess I failed again.
How about this one?
Report, edit, etc...Posted by Arbitrary on 2006-02-05 at 12:10:33
Haven't seen that before o_O
Report, edit, etc...Posted by Freedawk on 2006-02-05 at 12:10:47
...
That is a cloaked unit...
And plus...I am a drone with some hydras in front of me...minerals at the end...mien them...I go through...Simple.
Report, edit, etc...Posted by Arbitrary on 2006-02-05 at 12:11:49
How is it a cloaked unit if it doesn't register on the minimap?
And two medics can't heal one unit at once.
Report, edit, etc...Posted by Diggidoyo on 2006-02-05 at 12:29:58
QUOTE(The_Falc @ Feb 5 2006, 11:10 AM)
And plus...I am a drone with some hydras in front of me...minerals at the end...mien them...I go through...Simple. [right][snapback]421068[/snapback][/right]
That's not the hard part. The hard part is coaxing the hydras to walk onto the minerals. I found out that WHILE its mining, the the tank (for instance) is perfectly content with sitting on top of the scv. Then once you hit 'Stop' thats when it freaks out and you can coak it onto the minerals. I also found out that reavers find their "happy place" in the minerals and stop moving around really fast. Probably becuase they know they are too slow to get out so they stop caring.
ADDITION:
QUOTE(Arbitrary @ Feb 5 2006, 11:10 AM)
Haven't seen that before o_O [right][snapback]421067[/snapback][/right]
w00t at least I got SOMEthing SOMEbody hasn't seen before.
Report, edit, etc...Posted by Zombie on 2006-02-05 at 15:17:46
QUOTE(Diggidoyo @ Feb 5 2006, 10:06 AM)
Hmm. I guess that works too. I put the unit next to minerals and had an scv mine those minerals.
But ok ok. Guess I failed again.
How about this one?
[right][snapback]421065[/snapback][/right]
like zomg
Report, edit, etc...Posted by LegacyWeapon on 2006-02-05 at 21:33:44
Recall to unwalk-able terrain works I believe.
Report, edit, etc...Posted by KaboomHahahein on 2006-02-05 at 21:45:14
Medics still heal invisible people when you are allied to them and they are unallied and/or not sharing vision.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-02-05 at 21:46:25
I used to hop the minerals all the time by doing this.
Edit: This is more interesting that wandering around in minerals. (Many people probably know what it is I found it once while testing something) [attachmentid=17346] *Note there are no triggers in the map. ** Or sprites
Report, edit, etc...Posted by pekkel_the_duck on 2006-02-06 at 01:11:48
QUOTE(LegacyWeapon @ Feb 5 2006, 06:33 PM)
Recall to unwalk-able terrain works I believe. [right][snapback]421228[/snapback][/right]
I think that if there is an obstruction like a doodad or units at the recall point, they can't recall on to there.
Report, edit, etc...Posted by Red2Blue on 2006-02-06 at 01:33:34