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Staredit Network -> UMS Showcase -> Need Some Feedback!
Report, edit, etc...Posted by CaptainWill on 2004-06-09 at 11:28:01
Hi, I'm new here, as you may have guessed, but I've been making maps for a fairly long time now and I'd like to get some feedback on some of them now that I feel like I've made a half-decent map.

So, I was trawling through my collection of half-made/rough around the edges maps last week, and found 'Evacuation v1.1.'
Since then, I have fixed bugs, made the map more balanced and generally polished it up to v1.5
Here is a description of the map taken from Starcraft.org where it has over 50 downloads (Warning: Contains hyperbole):

QUOTE
Players: 1-4 (2 or 3 recommended). This is a large map with many pre-placed units to create a real 'fortress' feel to the scenario. You are a Terran hero: Kerrigan, Raynor, Duke or Scheazar. Your job is to help the Terrans hold their last fortress long enough (20 mins) for Alexei Stukov, the last chance for the survival of humanity, to escape. The entrances to the base are blockaded, but there are literally thousands of zerg (not pre-placed thankfully) advancing, including the elite Hunter Killer, Devouring One and Torrasque units. It doesn't matter if you die, as long as Stukov survives. Whilst artillery rains death from the skies - more often than not on your own troops - the computer's AI uses a combination of marines, firebats, ghosts, medics and goliaths to assist you in your monumental task. Inevitably, you'll have to fall back when Guardians arrive and wreack havoc - but make sure that you don't retreat too late or the Zerg will have cut off your escape route! Map includes: - Relentless Zerg foe. - Hundreds of AI units assisting you. - 3 distinct areas to defend: right, left and centre. - An occasionally tense last 2 minutes!


Tell me what you think of it; how it could be improved; ideas for a sequel etc. etc.

Thanks in advance!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-09 at 12:02:55
First I'll start out by apologizing for not actually playing your map, I just opened it in the editor. But here is what I got to say already.

1. Protect your official release versions of all your maps. Even if you are not concerned some on will still it you should protect it so people don’t open it in the editor and save over it. (this causes multiple copies of the map with the same name)

2. Your terrain needs some work. Unless there is a VERY good reason try not to keep the map symmetrical with the path of advancement right down the center. You also need to spice up the terrain with some doodads and more terrain types like ‘solar array’ ‘dark platform’ and some of the lower terrains.

3. You might want to do something that restricts the player from lifting the building. And therefore you may need to have some terrain below it if you intend of recreating a lifted engineering bay.

Well that’s I got to say without playing it.
Report, edit, etc...Posted by CaptainWill on 2004-06-09 at 12:26:51
I'm afraid that I will never protect my maps for the following reasons:
1. They will never be popular enough to steal.
2. I will know that I created the original.
3. There is no protection software for the Mac.
4. Protecting your maps restricts the activities of newbie mapmakers trying to learn the trade.

Onto the next point happy.gif
Yeah, there are two reasons for my terrain being like it is:
1. It is moderately important for the purposes of the map - there needs to be a left, centre and right path that the enemy will take/can be defended. Unfortunately, the map isn't completely symmetrical, leading to problems with timing and balance in the scenario.
2. I am very poor at making terrain and often get very bored when I've done about 25% of it. tongue.gif

The last point is a very good one and I have fixed that, although I haven't tested it yet. I hope it works with locations only set to work in the air and stuff.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-09 at 13:00:52
I don't think you will have problems createing buildings at locations checked only for air if thats what your asking.
Report, edit, etc...Posted by Locke on 2004-06-09 at 13:31:52
How do you host that dl i cant figure it out i need to host a pic of my map on my thread.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-09 at 13:43:58
Its called "Attaching files".

Watch your english.
Report, edit, etc...Posted by Zombie on 2004-06-09 at 14:14:42
i liked your map it was hard but fun. it think you did good on it smile.gif hell i cant even work the timer lol tongue.gif
Report, edit, etc...Posted by CaptainWill on 2004-06-09 at 14:59:42
Thanks! It's always nice to get some positive feedback.

I'm currently adding an anti-backstabbing feature, as if one of the players accidentally or deliberately kills Stukov then it is Game Over.

At the moment, I've got the trigger set so that you lose if Player 7 commands 0 Stukov.
What I've done now is to add another trigger that kills all of the BSer's units to effectively remove him/her from the game if they have killed 1 Stukov. The trigger also replaces Stukov on the map.

However, I don't know how to make the map recognise that it is an ally of Stukov that has killed him, and therefore not invoke the lose trigger.

Any suggestions? I was thinking along the lines of Kill Scores or somehow delaying the loss trigger so that it is only run after Stukov has respawned...but I'm not sure.
Report, edit, etc...Posted by Pinecone on 2004-06-09 at 15:02:38
If the Terran Allies kill one Stukov, defeat for current player.
Report, edit, etc...Posted by CaptainWill on 2004-06-09 at 15:09:49
*Smacks self on head*
Why didn't I think of that? I'll have to change the triggers around a bit though, to make it work. Thanks.

Edit: Ok, it's working fine now and v1.6 is ready to download.
I recommend it to anyone who wants to play a tough map for 1-2 players, or a fairly difficult map for 3-4 players. It lasts a maximum of 20 game minutes, which equates to about 16 real minutes on the fastest setting.

I'd love it if someone posted a review here or simply in this thread, as I've never really released any of my maps or gotten them reviewed before.
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