QUOTE(Sie_Sayoka)
sounds good but theres the problems about units moving. since the units are moving it will be very hard for the lurker to attack. (it needs whatever many milliseconds to actually do an attack.) also since they are moving it will be very hard to hit another lurker.
I've done some testing and when the lurker moves so often it still has some time to attack, but it will not attack with out you right clicking, so it's kind of a strategy/difficulty thing. Moving could make it harder to hit, but it would make running away a valid way to keep from dieing.
QUOTE(nimadude)
Maybe have dropship system that would alternate from attack mode to transport mode.. Transport mode lurker moves fast to observer, attack mode every 5 seconds it moves to observer.
But im pretty sure u dont need to do that, just make sure you are standing still while attacking, and only make the lurkers move to the observer if they dont touch the observer so when ur standing still they dont constantly move to it.
I could do the trigger which would only move the lurker when the ob moves, which would give you an advantage when sitting still, but it would be unfair for the victim because they would have no chance to attack, or they might have enough for one shot.
QUOTE(Wing-of-no-Wing)
If you want it to be more fun, make it so that you don't just ataclick on the other lurkers, but rather attack an aiming unit, which has to stay fairly close to the lurker. That way you actually have to try and hit the enemies, and they could try and dodge etc.
If you want to use a selection system for anything, building systems are much easier for the player to use, when compared with a dropship system.
Not sure what you mean by the "attack aiming unit" becuase you can just move lurker and dodge already
I dont really like building selections but maybe if I wanted to make the map way over complicated I could have them chose at begining lol.
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Well minor set back in testing, none of the wait triggers seem to be working instead of waiting 5 seconds they just keep going indefinetly.