Am I doing something wrong by copying and pasting triggers from notepad to starforge?
It keeps saying:
Run-time error '9':
Subscript out of range
Then the program crashes.
EDIT: I think I figured it out. AM I only allowed to copy in at most 4 - 5 actions at a time?
Never had the particular problem before. Just make all your triggers in SF, it should even be easier because you have the names of stuff to click on

I wasn't infront of my computer when I wrote the triggers.
Also, if you have to click stuff to write triggers in starforge, your wasting it's most powerful feature.
This problem was fixed in version 2.1 (a semi-release that wasn't supposed to be public). Some French site is hosting it, if you can find it. I'd tell you where, but the link is on Blizzforums and they're down at the moment.
All my map making friends on bnet told me not to use StarForge for triggers at all because it doesnt work right, IS this true??
No... its just harder to use...
Is it easier to just change one unit or player in the trigger and make multiple copies in SF, then to make new ones?(In SF)
QUOTE(Heimdal @ Jun 10 2004, 09:40 PM)
This problem was fixed in version 2.1 (a semi-release that wasn't supposed to be public). Some French site is hosting it, if you can find it. I'd tell you where, but the link is on Blizzforums and they're down at the moment.
I already saw that version, didn't Deathknight have a problem with it?
Heh. Long time no see Heim. I though you abandoned the mapping community. You sure abandoned SF.
QUOTE(Locke)
All my map making friends on bnet told me not to use StarForge for triggers at all because it doesnt work right, IS this true??
What are you friends smoking? Starforge is the best editor I've ever seen. Of course you can do triggers in it. i bet your friend have the dusty cruddy 1.1 version.

Triggers work exactly like regular staredit.
It isn't harder.
It is very logical
It is a hell of a lot faster.
Creating repeditive triggers is very easy.
I have no idea why blizzard did not make a type version of triggers in the first place.
Because people don't like typing. And it is suppost to appeal to more kids and people who don't know programing.
I was looking at the Unreal tournament 2004 editor a while ago. They have actual C++ used in the maps. I don't really know anything about it. And with that i would expect more things but who knows.
If I were making a tool for people to make stuff on, I would add both a graphical interface like staredit has and also add a raw text editing option. I'm trying to think of what program I can compare it to.
Like action script in Macromedia Flash. You can both choose things from dropdown bars or type the script in a box.
A better example is AutoCad.
Then again you said Flash. I was thinking dreamweaver. My experiance in Macromedia Flash is some where around .11104 on a 0-100 scale
The most advanced thing I made in flash was a little aim and shoot first-person space turret game. Otherwise it's cheap little school projects posted
here. (Sameless plug

)
BTW, If anyone wants instructions on how to make a Shät, PM me.
QUOTE
I already saw that version, didn't Deathknight have a problem with it?
I had a problem with it because it wasn't even 2.1 when you gave it to me.

The upgraded version did not fix the error for copying and pasting. If you paste in more than 5 actions it crashes.
No it does not crash. The triggers also have to be in the right format.
Trigger that doesn't work:
Create 5 marines for Player 1 at Location 1.
Trigger that works:
CreateUnit(5, Marine, Location 1, P1);
You have to make sure you have the ";" at the end and maybe that you need to start a new line(pressing enter) after every one.
Yes. Everything is in the right format. Even if it isn't it pops up saying that it does nto reconize something. After you fix everything, it crashes.