Have you ever tried loading a doodad or a special building in RetroGrp?Yeah the unit palette is totaly messed.Those units use "Extended Palette",not the normal unit palette,because they have more colours on their sprites and that makes them look better,but you are supposed to see them only in one single tileset.So when you put the Ion Cannon on Desert tileset it looks different and it looks better on it's default(space) tileset.
So if you want to extract a doodad or a special building all you need is to load one of those those palettes
[attachmentid=17386]
You cannot download the attachment cause of sen's attachment bug
QUOTE(TERRAINFIGHTER @ Feb 11 2006, 09:37 PM)
You cannot download the attachment cause of sen's attachment bug
[right][snapback]424701[/snapback][/right]
You can still download them with IE, though.
save to desktop ,then rename extension to zip
pretty good but actually which pallete is the one for spells?
Spells, fire and many other things use a PCX palette.. It is the same palette as the tileset, just its special.
-link-I cannot think of a good way to describe how they work, and I may be wrong about it too.
The top row is the colors of the palette, and the next rows down are each shade. It makes transparent images (most of them)
i c so if i want to do an spell i will have to do 8 of them for each tileset?
No.. it automatically loads the correct palette.
well not actualy...those palettes i posted are for special buildings and doodads only
i will try to find out the palette for spells but sc doesnt just load a pcx file for it,it does something special
I just gave the "palette". There is no special .pal (or similar) file; the .pal file is the tileset palette. (I spent long hours searching for this. But when I zoomed in on a screenshot of a spell I found they were transparent. No pal file could create transparency)
SC uses the PCX to find what palette entry to make that pixel.