QUOTE(Zeph @ Feb 11 2006, 06:47 PM)
I'm using Marines, Firebats, and Ghosts.
Marines Damage: 1+1 with ups.
Firebats Damage: 4+2 with ups.
Ghosts Damage: 2+3 with ups.
That's all I have so far. Ups have a base of 10, plus 5 more for each up.
First level is probably going to be reavers. What should I have their, and the other units health at? I want the defence to be relitively hard.
EDIT: I'm also going to start with 50 minerals. So like, 1 up and 4 units. Sound good?
A friend said do this: Might want to make Marine start with 1 dmg +1dmg per upgrade. Firebat start with 3dmg +1 per upgrade. Ghost start with 4 dmg +1 per upgrade.
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I think starting off minerals too high
and also i think it should be
Marine: 1+1
Firebat: 1+1 (becomes 2+2)
and ghost : 3+3
and starting with reavers in first level seems too over used.
The HP Should be like 75,150,200,250 etc
But it depends on how much minerals / civs u get per kill - round