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Staredit Network -> UMS Assistance -> Location Problem
Report, edit, etc...Posted by PodFedJay on 2004-06-09 at 21:36:14
See, im making this TBC RPG and im running out of locations.... Can you help me how to reduce the locations or how to get infinite locations? if there is infinite locations that is...
Please Help!!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-09 at 21:37:42
Quick answer: No. You shouldn't need that many locations anyway, be efficent.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-09 at 22:22:20
Use hidden units that are neutral, invincy, and burrowed/cloaked. Just center a master location on them to substitute for other locations. Cuts down on usage, a lot, assuming you have lots of locations of the same size.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-09 at 23:55:29
Actually you can't even get 255 lol.

The last numbered location you create is 254. Since it starts at 0 you can add one. But then again since there is no location 63 you subtract one. So you have a total of 254 locations plus "anywhere" that you can use.
Report, edit, etc...Posted by PodFedJay on 2004-06-10 at 10:57:07
Thanks Mini Moose
Report, edit, etc...Posted by Clokr_ on 2004-06-10 at 11:22:33
you could use a gridsystem for get infinite locs, but that mean remake triggers, hard as hell triggs, etc.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-10 at 11:49:14
Oh wouldn't that be pleasent. Its alot easyer to use burrowed marker units.
Report, edit, etc...Posted by flipmonkey on 2004-06-10 at 12:36:38
lol its true there are only 254. lol 0-254. as yoshi said y would you need more then 254 locations layers. If you no any of the shortcut with the locations you will be ok
Report, edit, etc...Posted by PodFedJay on 2004-06-10 at 12:57:06
Alright i will try grid system but if it is too hard, i would stick to mini moose's stuff
Report, edit, etc...Posted by Clokr_ on 2004-06-10 at 13:18:31
If you are not an expert like bolt or tux, use minimooses' method.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-10 at 13:30:29
What makes Bolt's Method super hard? Anyhow for the other method, place units in burrowed format for an unused player, and when you no longer need another location have it move location to hover over that unit at "anywhere" or else in the location, if its the only one.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-10 at 16:02:20
He's making an RPG, guys. What's this crap about grid systems? You don't need a grid system for an RPG (unless you have some kind of grid-based RPG tongue.gif). And Coko, I suggested that before Bolt. -_-
Report, edit, etc...Posted by .Coko[CK] on 2004-06-10 at 17:53:00
QUOTE(Mini Moose 2707 @ Jun 10 2004, 09:02 PM)
He's making an RPG, guys. What's this crap about grid systems? You don't need a grid system for an RPG (unless you have some kind of grid-based RPG tongue.gif). And Coko, I suggested that before Bolt. -_-

Sorry, misread previous posts, my bad!
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