There are, it seems, way too many defense maps out there that are little more than clones of each other. So when you want to make a defense map, and need som sparky fresh new feature, why not consider a bot'ed defense?
To allow variability in player number, one can origanize the players into 3 teams
Team 1 -3 players
Team 2 -2 players
Team 3 -1 players
aloowing any number of players from 1-6 while the other slots go to computer controlled bots (set to comp)
Bot controll need not be expecially fancy but here are some ideas...
1) multiple bot AI strategies: bots execute different strategies depending on whether players have them start as Terran, Protoss, or Zerg. (or even have strategies selectable in game)
2) An interesting thing to make bots do use the "moved bunker" trick. Have blots creat a bunker at a location, fill with rines, and then use the "move unit trigger" to move the bunker away. IIRC, the buker will continue to shoot to the orginal location, allowing the bot to effectivly "stack". TO allow for multiple bunkers this way without excessive location usage, try the following (not tested so may not work):
Have a large amount of supply depos for player 9 set up in an unused area. Then use trigger.
Conditions:
(when bunker is ready to be moved)
Actions:
Give 1 supply depo owned by player 9 to player 10
Center (3x2 location) on supply depo owned by player 10.
Remove 1 suply depo for player 10
Move bunker at (original location) to (3x2 location)
If this works you only need 2 locations.
Anyone wanting to contribute ideas for Ai bot strategies is welcome.
sounds like a neat way to do it, you could also have lings or something burried alongside the "track" or area where the units run by and have it so that one ling is given to the comp at a time, center location on the ling, remove ling make bunker, load it do the whole invicible bunker thing and every level or so give the comp another ling this way it could make bunkers in different locations.
Insterd of asking us, ask a average def player. (not me, I am a rp player)
Here are some suggestions
-Don't give time of units, I hate that
-Put in some cheats(victory,super unit, lots of upgrades)
-Secret Levels
-A unit goes to a path then goes to next player's spawn point like this,
L L
I I
I I
I I
I I
I I
I I
I I
I=Passages
L=spawn point
Power of ghost, your basically saying that what one person leaks goes to the next person? That would be the most practical way to do it.
Yep, if you leak the next person gets your leak. Each spawn point gets a unit, when a unit pass your end point, it goes to next then if travels to all players, you don't loselife at all but you lose the game. Seriously it traveling well like lots of player how can it survive?