Ok...I'm sure i'm going to sound newbish, but i've never tried to do anything like this with any of my other maps mainly cause i couldnt. but anyhow....when you progress through and RPG the enemies should be stronger right? ...right....so of course i used the coresponding hero units....but what i really want is to know if there's a way to change a units attack value halfway through a map? please dont try and tell me how to do it through stardraft cause all i know how to use at the moment is x-tra editor....if anyone knows that would be sweet, perhaps there's like an extra set of triggers i should dl somewhere, or maybe there's even a way for me to make my own trigger? anyone knows thanks

You can't change the Attack half way though the map with the exception of upgrades or switching the unit out with a hero.
so laugh now, i'm sure you will....but is there a way to change upgrade levels through triggers? that would be cute, thanks
No, just add like....
Players
Conditions:
Bring at least 1 hero to blah blah
Action:
Set trigger make units stronger
----------------------------------
Condition:
Make units stronger is set
Action:
(crap can't seem to remember it, and I'm on my laptop that doesn't have sc.....sorry, but it's like set unit upgrades to like x number of upgrades, or something)
But, remember, if you have like terren units at the begining, and their supposed to be easy, and you have terren units at the end, and their supposed to be hard.....don't make the upgrades to soon, or the easy units will get hard very quickly...and it will ruin the point of having stronger units.....
Or, just place like the hero form of every unit as it gets harder....and just change the stats for it.
there is no trigger to change the upgrades!

Ugh, I know there's a way to do it.......eh, I'll look in a little bit.
Here's how I would try (not 100% sure if it works).
Conditions
-Time to upgrade
Actions
-Run AI Script for computer enemy [some script that makes them smart, and kind of town will do]
-SetResources(Add [cost of upgrade])
Notes:
Make sure that only the one upgrade you want to up can be purchased with what you give them.
xXLordSlippyXx> no, there isn't a direct trigger to change upgrades. I wish....
I should have relized that...stupid summer school is frying my brain....

QUOTE(DT_Battlekruser @ Jun 10 2004, 12:41 AM)
Here's how I would try (not 100% sure if it works).
Conditions
-Time to upgrade
Actions
-Run AI Script for computer enemy [some script that makes them smart, and kind of town will do]
-SetResources(Add [cost of upgrade])
Notes:
Make sure that only the one upgrade you want to up can be purchased with what you give them.
xXLordSlippyXx> no, there isn't a direct trigger to change upgrades. I wish....
tried that one out there DT and it didnt work so well....they didnt upgrade at all, any other ideas would be nice! but thanks for the suggestion DT!
Hmmm. Getting too late for me. Must get some sleep. Then more school....
I'll work this out this afternoon. :zzz: :zzz: :zzz:
All you need is SCAI editor fairly simple program. Just read everythign it says the nmake a simple ai script that says when comp accumulates 1 gas upgrade, then make 2 and so on till you have as many as you want then run all of them at beggining and give it the gas when you want it to upgrade. I'm going to submit SCAI editor to the downloads.
I HAVENT TRIED THIS OR TESTED ANY AI SCRIPTS
just learned in the quick question post of yours that ai scripts arent good option so

you can't run AI scripts in maps, only MODS.
I apologize for my lack of work today. My English teacher gave us homework tonight (and tomorrow is the last of SCHOOL

) and I 4got I had to play "Pomp and Circumstance" (50 times in a row

) for the graduation ceremony. Anyhow, for the person with this problem, did you make sure the computer that was upgrading had all the right buildings to do so ie. (upgrade zerg claws to lv3 from lv2 you need lair/hive [whichever comes last] and a evo chamber.)
Anyhow, see you tommory 'cuz i g2g work on my STUPID STINKING HOMEWORk

Well glad to see somebody hates school as much as me

well...i've given the buildings and stuff...but they dont upgrade!
Why dont you jsut make stronger units or a comp with starting upgrades. Its simple and it makes sense.
because that would defeat the purpose of making the map 'progressivly harder' instead of the same difficulty the whole time....
btw...how did you get your signature to a status bar of your current mapping project???
It is asked again. Some people cant read.
Go HEREBTW, the tag for centering is "{Center}", (With a '[' instead of a '{') not Align.
For html code go here
http://www.staredit.net/index.php?showtopi...ture+status+barOn mine the aligns did not work and showed up as text in sig so i deleted, saw same problem in someone else's signature also i did not times my percentage by 4 because that doesnt seem to work, but instead put in my percentage and it seems to work fine.
just change it from
{ALIGN=center}
to
{CENTER}
and the last thing from
{/Align}
to
{/CENTER}
And change all the "{" to "[" without the ""
maybe You should try using more than 2 CPUs
Ok, For Example... My Current RPG has 4 Computers.
and 3 of them are actually Bad guys. 1 Computer has no Ups.
2nd Comp has what.. 6-6, about liek that. 3rd comp Super Uber...
18-18. So like that, making certain units stronger and stronger.
I've thought of Hard Mode, Normal Mode, Easy Mode. =/
*sigh* i think that might be what i end up doing, and have just 4 human players instead of 5, but i really wanted 5 human selectable characters...i think i'll slash player 5 and make him a CPU player

You could also use the same enemy in different areas but set a location that sets there life to a certain level right int he begining. So at first your fighting marines with 100 life but by then end your fighting marines with 2000 life. In combination with a few computers with up, you can have a wide varity of units.
BTW, are you using a computer slot for towns? If your short on players then use player 12 to set your nuetral characters.