
Out of pure intrest...is there a way to edit triggers, once again, without using something like stardraft, like a program or something to edit them, and then load them into x-tra or something?!
StarDraft is only for MODs. Mods cannot be played via battle.net
To answer your question No you cannot edit the triggers functions without modding starcraft itself.
I thought only a few mods could be played over b.net.
Mods can not played over battle.net because only the actuall map file is downloaded by the players.
However if all the other players have the same Modded MPQ file, distributed by a differant means, then it can be played.
Yoshi is doing this with his Maxtrix map. His map is technacly a mod because of the large music files are inserted into your mpq. But he isn't changeing anything so people who don't have the mpq file will play the map the same excludeing the large music files. The Large music files will have to be downloaded from the website because they won't be in the map file itself.
Well, if he's just talking about normal triggers for like Starforge or something yes, because starforge is like a textbox for triggers...so he could write them in say...notebook and copy and paste em into starforge....I don't see what the point of that would be though.....and you would have to know how to write starforge triggers.
I think he was refering to editing triggers like, Makeing new triggers up.
Oh, no, it's not possible to do, and play on B-net
But it is possible to make your own AI scripts and play them on b-net.....I think

It's true, i was talking about making up completely new triggers!

oh, then no, there is no way to do that and be able to play with other people on b-net by just creating a game.
QUOTE
But it is possible to make your own AI scripts and play them on b-net.....I think
Yes and no. You can make your own aiscript.bin files but they have to be loaded into an MPQ patch like a MOD. (I'm a very novice AI script writer)
O im so mad i'll have to distribute a mod if i ever want a new aiscript on my map over bnet..... How ridiculous! We need blizzard to make a serious patch with some concessions to the map makers. Bigger Maps, aiscripts DLed with maps, and whatever else we want that isnt cheaty.
Geez, talk about demanding. Just take what you can get. Blizzard doesn't have the time to pander to the mapping community's every whim. It's always been our policy to make the best of whatever they've given us, anyway.
Their prolly concentrating 80% of their ppl on warcraft stuff anyways. I wish sc didnt get competition from WC and D2! I have to admit your right tho but i would like more space. Bah what we really need is another expansion!
No, all we really need is starcraft 2 to hurry up and be finished.
No, you need it to be started, and at this moment i think there is one person controlling the Starcraft Patches, so don't expect much! Ai Scripts are imported into MPQ's replacing existing ones, for such Melee maps and for ones set up in UMS games, you have it correct, they in fact run off a text system.
Everyone seems to love doing things in high-level languages and then compiling them into basic code for Starcraft to covert into machine code. If you changed it in a game, it would crash if your game online included players running off a different Ai Script and including computers, else it wouldn't matter.
QUOTE(Locke)
O im so mad i'll have to distribute a mod if i ever want a new aiscript on my map over bnet..... How ridiculous! We need blizzard to make a serious patch with some concessions to the map makers. Bigger Maps, aiscripts DLed with maps, and whatever else we want that isnt cheaty.
What I want to see is a map editor with variables and If-Then statements. Now that would rule.

heck yea it would!

[I]wink wink[I]
Uh, let's see here. Death Counters and Scores both are variables, can go up to 9999999, and can be used as conditions in triggers. How much more "if-then" can you get?
QUOTE(Nozomu)
Uh, let's see here. Death Counters and Scores both are variables, can go up to 9999999, and can be used as conditions in triggers. How much more "if-then" can you get?
Like this:
x=score(blah)
create x units here.
You're right, that is exactly what I was implying. Good job figuring out the secret![/sarcasm]
Aren't all triggers if-then statements? (With the exception of never and always of course

)
Yep. Except I think the variable part is what he was really asking for.
If then statements would be the best way to use the variables. Blizz could put in variables with conditions and actions to go with them like the score and switches.
QUOTE(DT_Battlekruser)
Like this:
x=score(blah)
create x units here.
Here you go
Force 1
Conditions:
-Current player has at least 32 score
Actions:
-Create 32 units at location
-Subtract 32 Score
-Preserve Trigger
Force 1
Conditions:
-Current player has at least 16 score
Actions:
-Create 16 units at location
-Subtract 16 Score
-Preserve Trigger
Force 1
Conditions:
-Current player has at least 8 score
Actions:
-Create 8 units at location
-Subtract 8 Score
-Preserve Trigger
Force 1
Conditions:
-Current player has at least 4 score
Actions:
-Create 4 units at location
-Subtract 4 Score
-Preserve Trigger
Force 1
Conditions:
-Current player has at least 2 score
Actions:
-Create 2 units at location
-Subtract 2 Score
-Preserve Trigger
Force 1
Conditions:
-Current player has at least 1 score
Actions:
-Create 1 units at location
-Subtract 1 Score
-Preserve Trigger
If that isn't satisfactory for you I would suggest you try War3 It has all that stuff.
WC3 just makes everything too easy. Wheres the challenge?