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Staredit Network -> StarForge -> How they made that?!
Report, edit, etc...Posted by DeF_ on 2006-02-13 at 09:03:55
Hello,
in some bound game, i seen the place where unit are supposed to represent the testerz and the creater of the map... They move like if they were crazy uberwoot.gif
How it's made? Thanks
in another map, a defense map (Bound Defense 2), the SCV was invisible and i was able to move it, i thought it's was a disabled SCV, but if it's disable? Why am i able to move it and construct with it? Explain me that please
ADD : Little problem with my comp... in starforge the terrain is too dark, i can't seen correctly when i work with water(really dark), how could i up the luminosity (screen is at maximum)

Thanks all (and sorry for newb question lol)
Report, edit, etc...Posted by Azu on 2006-02-13 at 09:17:02
SCMDraft2 also has a problem with terrain being dark.

Starforge has it lucky though, it's like.. 1 shade less dark =/

For the maps that have the stupid advertisement name thingies, just waste a few squares of space on the map, place a few useless critters with names of them, and use the trigger run ai script set units at location "Useless ads" to junk yard dog

Then they will all run around in stupid random directions and bump into eachother and stuff =/

As for the disabled SCV being able to move or whatever I don't know.. how can you select it if it's invisible o.0?
Report, edit, etc...Posted by DeF_ on 2006-02-13 at 11:35:45
Bah, i selected it,i seen with minimap... and a trigger get the sreen on it at beginning
Report, edit, etc...Posted by Azu on 2006-02-13 at 13:02:31
Huh? I just told you how. Use run AI script set units to junk yard dog at location Useless Crap

ADDITION:
Oh and this has nothing to do with starforge.. you can do it in any good map editer.. even scxe..
Report, edit, etc...Posted by A_of_s_t on 2006-02-14 at 00:44:59
are u saying scxe is not a good map editor?
And the scv, there is a trigger, its goes like...

Condition: Stuff

Action: Disable Doodad state on scv at 'scv disable


you should be able to use it... But was the scv invisble to u?
Report, edit, etc...Posted by Azu on 2006-02-14 at 02:03:37
Wtf?

Disable doodad state??

He was asking how to make units in a location randomly move around. Answer is simpel: use junkyard dog..

Case closed~
Report, edit, etc...Posted by DeF_ on 2006-02-14 at 13:24:03
Yes the scv was invisible to me too, and i did contruct a bunker with it.. (defense map)
I can give you the map if you want, (if you wanne see by yourself).

Azu, ehm, what's "junkyard dog" ?
Report, edit, etc...Posted by Gigins on 2006-02-14 at 15:37:52
QUOTE(Azu @ Feb 13 2006, 05:17 PM)
 
SCMDraft2 also has a problem with terrain being dark. 
 
Starforge has it lucky though, it's like.. 1 shade less dark =/ 
[right][snapback]426173[/snapback][/right] 

Set your monitor/graphic driver right before complain. Not SCMDraft2 a has problem, your settings has. SCMDraft2/Starforge/staredit/SCXE all look the same, all look good. Newbie tongue.gif
Report, edit, etc...Posted by ZPD on 2006-02-14 at 15:54:25
Junkyad Dog is an AI Script. it is likely the trigger with Junkyard Dog had preserve Trigger as that will make the units move more sporadically.

For the SCV, it would have been owned by a computer player. Then it would have been disabled, enabled, ordered to move, moved, then given to you. That works with a variety of units, it makes them cloaked and useable. If they have energy, it will not nicrease unless an Arbiter goes over them at some point. A unit that can legally cloak (A Ghost), will lose energy, but never uncloak. DK once made a map showing this, but it had extended units from 1.11b and crashes the current version of StarCraft.

Neither of these is StarForge specific.
Report, edit, etc...Posted by saibaman8 on 2006-02-14 at 16:49:52
http://www.staredit.net/index.php?tutorial=82 for the Junkyard Dog script

and

http://www.staredit.net/index.php?tutorial=42 for disabling units. There are only certain units that can be disabled, though. Most will just crash the game.
Report, edit, etc...Posted by DeF_ on 2006-02-14 at 18:17:24
QUOTE(DEAD @ Feb 14 2006, 11:37 PM)
Set your monitor/graphic driver right before complain. Not SCMDraft2 a has problem, your settings has. SCMDraft2/Starforge/staredit/SCXE all look the same, all look good. Newbie tongue.gif
[right][snapback]427103[/snapback][/right]

First, i just wanna say that my monitor's gamma is at maximum and there's no way to set the gamma in my graphic driver, please don't make any stupid post to say "you are an idiot noob"
I know i'm noob, and i need help, i don't need post that say that i'm a noob.
If you don't want to help me, don't post anything.

Second, i just want to say thanks to other peoples, and sorry to azu for the confusion.
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