ok, i know im NEW on this forum.
i have read thru all the tutorials and everything. and i have used search...
so now ive decided to make a map.
ok.....anyways. i got to a problem:
the problem is i can not teleport.
its not that i CANT, just i CANT with the trigger i have set up.
its on the attached file(jpeg). thats my setup. and i cant get it to work.
ok........heres the kicker: it seems i CAN teleport with that trigger setup BUT only if i use hyper trigger. how odd?
i dont know exactly what hyper trigger is, but i do know what it consists of.
can someone explain to me what hyper trigger is exactly? and explain why with my setup alone i cant teleport BUT i can teleport with hyper trigger?
i know i should just be content with what i have. but i wanna know why. hehe
bnzzh
Its because hyper triggers make starcraft check triggers about 12 times a second. Normaly there checked about once every 1.5 to 2 seconds.
What is proboly happening is the triggers are checked when your countdown is 31 and not again till 29. So the trigger is skipped over. When you have hyper triggers it will check during each interval several times and it can't skip over it. If you don't want to use hyper triggers i suggest you make a range for your conditions like this
Countdown timmer is at most 30
Countdown timmer is at least 29
ok. cool. thanks bolt head.
oh, gots a question:
having hyper trigger doesnt effect anything normal right? like game play?
if every map i make has hyper trigger, it wont be different if i dont have it?
is it better to have it? i mean, is there a disadvantage to having it?
bnzzh
Hyper triggers speed triggers up by making waits which make the trigger stop and check for other triggers, the tips say this makes all triggers go 12.5x times faster so that'll be the consequence in ur map.
He knows that, Locke. He's asking if they do anything else to the gameplay. I can tell you right now that when hyper triggers are active and many units are either being constantly teleported somewhere the game will become "choppy". Try it out for yourself. I always say that if you don't need hyper triggers for a specific function within your map, they shouldn't be there. You never know what unforseen problems could arise from their use.
They also help to make your map less dreary in the general speed of your triggers it makes your map nicer if things are quick. But you have to watch out when using wait triggers forever after.
i never used hpyer trigger. Dont think it's in staredit.
They are just this Flipmonkey;
Conditions:
Always
Actions:
Wait for 0 milliseconds
(Repeat)
Preserve Trigger
(Final Spot)
ok, i did a lil study on hyper trigger and heres what i found out:
if you do a mass map and have hyper trigger then that would make you create units very quickly. and the "error" about creating units blocked will show up.
hyper triggers makes it so that your triggers are checked more often then the 1.5/2 secs. cuz it CAN skip a certain trigger at a certain time.
what it also do is make the unit's sprites move faster. youll notice it turn around faster. hehe
thanks guys for all your help. i think i know enough.
best bet to use hyper triggers on all maps dealing with timers and not use them on mass maps. heh
oh for them who dont know hyper trigger setup. heres a pic:
Hyper Triggers explained. Or you can find Dabbu's more in-depth tutorial on
why they work and the exact timing in the General StarEdit area. Now this can be closed.
May I ask why you are using hyper triggers just to move units?
Something in his map is keeping his units from teleporting immediately. Hyper triggers makes it instant. His problem is that he has so many triggers that it can't get around to checking the teleport when his game time is 30 seconds. the hyper triggers allows starcraft to check much faster, catching the trigger at the right time. Go up and read bolts post (the second reply on the thread).