Staredit Network

Staredit Network -> UMS Showcase -> Fire Balls?
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 05:02:09
I wondered about this for a long long time but finally tested it out today.

You could get the Battle Cruisers Yamato Blast fly over the map.
Just put a computer controlled battle cruiser near a strong unit which will attack it, wait a bit then move the cruiser over on the other side of the map, he will still charge up and fire at the attacking unit and the shot will fly the entire distance (and still do damage)
Also make sure that computer player has Yamato researched.

It's hard to manipulate, might make for a cool something though...
Kamehameha flies accross the screen (DBZ map) and the map makers name is writen! smile.gif
How is Kamehameha spelled?

Anyway, now you know.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-10 at 07:05:28
Sounds awesome...yamato gun flying acroos the screen...maybe i should try it sometime....
Report, edit, etc...Posted by FaZ- on 2004-06-10 at 12:08:35
You should have simply asked, i was already sure.

(sniper reference...again)
The same thing happens with ghosts on a much less noticeable level. peeps call it range when they are walking away and get shot, and it appears that the shot does go farther. people are just dumb tho and think its some method of clicking.
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 12:18:07
FaZ- I've never played a sniper map... could you explain please.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-10 at 12:28:14
How do you convince the computer to use Yamato. Like put it a specific distance from the unit and run a specific AI?
Report, edit, etc...Posted by flipmonkey on 2004-06-10 at 12:47:48
that would be cool. Ill try something like that when i get the other editors
Report, edit, etc...Posted by .Coko[CK] on 2004-06-10 at 13:21:44
How to get a computer to fire a Yamato Gun?

No Blizzard Maps used in the Campaign ever had a Battlecruiser that used this Ai, therefore it won't be on the Ai list, and therefore will not exist.

Computer players will not use it, unless set to an Ai system, and even then, the Battlecruiser will not be used, unless you have a full computer going, and even then it will just fire its normal gun.

Also it doesn't count as a unit, so it would be impossible to tell when it was fired, its like trying to do that with a Dragoon, although that is an automatic firing sprite is uses the same method, you'll notice no difference. Sorry.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-10 at 15:53:18
If anyone's played my Last Dawn map enough, you would notice you can also launch Nukes and then use a Move trigger and the Ghost will keep targeting from his current location and the Nuke will hit.
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 16:20:10
No it's not an AI command, it's just a natural responce, Just like a marine stims himself when up against specific units.


QUOTE
http://www.staredit.net/index.php?showtutorial=69 (scroll to Yamato Gun)
- Yamato Gun -

*Seems to like to use it on high level units that are attacking its units/buildings (they like to use it on archons, science vessels, other BCs, but don't seem to want to use Yamato on heroes)

*Can be hard to determine which one or when it will use it because BCs anywhere on the map will run up to use Yamato on an attacking unit. They will also use it in response to help an alli that is being attacked too

*Note: When the BC is moving its way to the unit it wants to Yamato and another unit gets in the way it may change orders and attack (probably not with its Yamato) that unit instead

*Using a Terran AI scripts seems to make them use it more often and aggressively, after a while if you don't have a terran script running the BCs might stop using it


You trick him into firing it, move him accross the map, time it just right and do whatever. Personally I think it's too much hassle, but it would be cool to see A ton of them fly over the sky, like maybe a spell in some RPG.


Edit: And again, make sure the computer that owns the cruiser HAS the Yamato ability!!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-10 at 16:30:20
It would be a cool armageddon effect going downwards. I was wondering if it would lose track of its target after you moved the cruser. (or unit being attacked)
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 16:48:17
That's what I figured would happen, but one time when I was playing a melee game and I recalled my BC as it was firing and it still fired after smile.gif.. so after that I had my suspicions.

I did it with interceptors before too, they just fly back to the carrier but they do a nice scouting job.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-10 at 18:00:23
Yeah i know the Interceptor one, so they are not Ai scripted, interesting, that should cause more interest. However wouldn't it be more likely to waste the shot? Doesn't it have a maximum limit, but then again so do carriers. Still, they are not a unit, but a sprite are they not?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-10 at 18:43:37
Inteceptors are units. They are selectable (outside the Carrier), have kill counters, HP/Shields, etc. You can either click them in combat or, once, you get them out, keep moving. They'll drag behind the Carrier, even though you may not see them.
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 19:25:54
Yea I always end up selecting them when I select a moving carrier that just finished attacking, it's cool but annoying.
Report, edit, etc...Posted by EzDay281 on 2004-06-10 at 20:21:20
And you can see the shadow.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-10 at 20:39:26
Yes but the Interceptor makes no noise when u click on it....and yes alos when u select a Carrier by Drag box u notice that u also selected Intercepts. Interceptors alos Get upgraded.
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