QUOTE(DiscipleOfAdun @ Feb 15 2006, 05:07 PM)
Two things.
1. You can modify a flingy to look and act like the nuke explosion. That is going to be Iscript editing.
2. You can make another unit launch a nuke, but only on 1.13e or another version that has Memgraft/Stargraft. Still, it is going to require Iscript editing for the unit.
Triggering the nuke is an order sent through the button(memgraft/stargraft can edit them). It has requirements for what units can/can't do it.
[right][snapback]427874[/snapback][/right]
Many THANKS! I'll probably persue #1, as I'm primarily after the final effect of the explosion and not trying have another unit emulate the whole process of launching a nuke. I've not worked with the flingy(s) at all, so I'll have a go and see what I can come up with.
My friends and I have been running 1.12b, and I seem to be having problems with Memgraft.... I'm not sure my version of Memgraft is correct for 1.12b.
I'll post back after I've done some work. Thanks again 'Disciple!